TacoRobot wrote:
It's really hard to weigh a rogue's PvP ability. Strictly speaking, on paper, without looking at factors beyond their skillset, they're actually pretty good. Backstab can and will one shot people, including adventurer classes. Circle stab can easily do 30-50%+ of a squishy's health. A backstab and couple circles can even kill warriors in the span of what, 3 rounds?
Just to be clear, backstab and circle stab do less damage than they used to prior to the enhanced damage reduction. Even still, sure, a buffed and prepared rogue can dish out large amounts of damage.
Quote:
Nevermind if somebody put a pet/guard/whatever behind them. People can also get stone skin fairly easy. Warlocks can brew it, there are wands and staves and scripts of it, and this basically neuters a Rogue's entire skillset unless they have one of the very few energy material w/ magic damage backstab weapons in the game. Then even if you do have one of those, you have to worry about if it's a type of magic damage your target is resistant to. And hope it's one of the 2-handed backstab weapons. Also hope your target isn't spamming 'c cause light self' once every 2 minutes or something similar to keep their pulse racing (maybe this was fixed while I was away?). Etc etc, and the issues from the other paragraph.
There are more rogue weapons that can bypass stone skin than there used to be, but there are still not a great deal of them. Some non-standard damage types are more potent than they used to be, too, with some of the changes that went in in the last year with regard to innate racial magic resistance.
Quote:
Basically, the stars have to align for a rogue to get to use their main 2 abilities (backstab, circlestab) to any real degree of effectiveness.
Perhaps there are too many sources of stone skin and mirror image.
Quote:
Divert would definitely be a good idea for them, IMO. Evade would be nice. Both would, IMO, be a great start to making a rogue more than just a liability in PvE. Don't have time to worry about rogue in your group dying when literally everyone else who is being hit by fireballs/breath/etc is probably more important.
I think divert has a lot of potential. It can even be used to set up bizarro formations with a rogue in the front rank diverting to other front rank characters, or second-rank characters against enemies with reach, allowing the rogue to use more of its skill set, or letting them go around with totally non-standard tactics like using a great sword in PvE just to do something different for no particularly good reason. It would also let rogues of more than just one cabal be far more useful in general. There are also interesting implications for mounted or mountable rogues. Basically, you could try things besides just spamming circle stabs for 30 minutes in PvE.
It also doesn't strike me as OP or potentially unbalancing, just something different and useful which could be unique to rogues. Some rogues may prefer to just keep spamming circle stabs, and that's fine, too.
Evade seems decent, just a little boring and vanilla. Kind of stereotypical rogue stuff. I agree it would help them in PvE and also wouldn't be unbalancing or OP.