Opey wrote:
Dulrik keeps using the term "status quo" when referring to the zombie outbreak. This makes me feel like he doesn't understand the term. The status quo is no zombies since that is what everyone is used to seeing. The zombie outbreak is a change from the status quo. To say otherwise is to prove you don't understand the term, or to lie to people.
So right now you're saying that if we want the status quo (no zombies) then we should ignore this GRP. Was the purpose of the GRP just to harass people, then? Just to see if you can rustle some jimmies?
Mirriam-Webster wrote:
Definition of status quo: the existing state of affairs
The status quo after the end of the Algorween GRP is that the major sections of the main continent of the world of Pyrathia have been overrun by zombies. This is represented at scale by the fact that many random encounters that used to be ordinary people are now instead zombified versions of those same ordinary people. Zombies pop up on even many well-travelled roads to the detriment of all the common citizens of the land. And several well-populated and/or strategic areas have been completely overrun and have been effectively destroyed (some examples include: Crossroads Haven, the Bastion of Light, the Village of Mortoon, and Seaside). This permanent change in the previously existing state of affairs was signaled by the change to the startup screen: "Zombie Kingdoms" instead of "Shattered Kingdoms". Hence it is the current status quo.
As players, I am fairly certain that everyone is familiar with the concept of a zombie apocalypse. It's been represented in movies and TV shows for decades and across cultures, and especially so in the last few years. Just a few of which include 'The Walking Dead', 'Resident Evil', 'World War Z' and 'High School of the Dead'. So it should be very clear how the process works and why it is horrifying. Civilization in many places has been largely destroyed because the people who lived and worked there are now the undead. And if left unchecked they will continue to spread by consuming those who are still living. It is not a war but a plague.
This familiarity with how the process works is why I haven't given any credence to arguments such as: "The zombies are too weak to take seriously." Particularly when mostly the same folks are complaining about: "The zombies are too strong and are killing newbies!" Clearly a balance had to be struck between making them a serious threat and not making the game completely unplayable. Yes, individual zombies are weak and not a threat to well trained and armed forces. They never are. The danger is from the breakdown of society and from the unending horde which constantly is pressing you, so that whenever you falter or fall sleep, now you have one less ally who has instead become part of the threat.
That a zombie apocalypse was about to take place was explicitly part of the role-play during the GRP, but also strongly and publicly hinted on the note board and the log forum:
[RP] An Update on Evil Magics and the Undead ScourgeAll of this is to say that, yes, I fully understand what 'status quo' means and that my use of it is supported by the definition and events that took place. The entire month of November has passed with significant portions of the civilized world being noticeably destroyed due to the zombies. It ought to be clear that this is the current status quo. And if all of the prior evidence really wasn't enough, my efforts to communicate over the last couple weeks in this forum should have been the wakeup call that you needed to understand it.
I do want to go further into the aftermath and respond more directly to Cordance's thoughts about communication, but I've run out of time. I will make a followup post later.
Also in the interests of transparency, there was a major event that took place with regard to the zombies just last night. I am hoping some logs will be posted, but regardless of that, there will be a public announcement about what exactly has changed before the end of this weekend.