ObjectivistActivist wrote:
Seems like a pretty good package. Hopefully this removes some of the effective invincibility of powerful races against spells and debuffs.
That was one of the primary goals, but we wanted to do it in a more tweakable and strategic way.
ObjectivistActivist wrote:
Question about REs. Was it not feasible to make REs spawn around the room you walk into vs just tweaking their spawn rates down? If traveling in a large (for example full) group, are we still likely to find places were 3+ of these are spawning at the same time?
It would have been a lot more work, so I opted to go with these changes first and see what might still be necessary in the future. The spawn chance is lowered now for each random encounter monster that is already in the room (including ones that just spawned based on another member of the group entering). So yes, 3+ should be less likely.
I will be curious to hear feedback about the change.