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 Post subject: Re: Envenom working as intended?
PostPosted: Fri Jun 01, 2018 2:54 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
I guess I lost ten points from hufflepuff because of it.

Thanks Sadal for the heads up. Any idea how envenom should be working? I.e. only the strongest venom and only so many of them total?


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 Post subject: Re: Envenom working as intended?
PostPosted: Fri Jun 01, 2018 5:08 pm 
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Joined: Fri Jun 07, 2013 7:11 pm
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Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
I think the issue resides with arrows, since you can send 5 of them each round.
I don’t think this would be much of an issue for a rogues dagger.
Rogues have envenom as well, right?
Just scouts and rogues?


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 Post subject: Re: Envenom working as intended?
PostPosted: Fri Jun 01, 2018 7:19 pm 
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Joined: Thu May 11, 2006 11:00 pm
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Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Yeah, but add five cause criticals to a backstab and doublebackstab and you'll have a corpse.


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 Post subject: Re: Envenom working as intended?
PostPosted: Fri Jun 01, 2018 7:29 pm 
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Joined: Sat May 05, 2018 5:53 pm
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or many more hilarious counterstrikes :P because it's always funny seeing that happen.


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 Post subject: Re: Envenom working as intended?
PostPosted: Sat Jun 02, 2018 11:12 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
It's a bug that a single arrow can cause multiple attacks of the same spell. There is a problem with the arrow getting copies of the poison that was fired previously from the same bow. That will be fixed after the next reboot.

Although even once that's fixed, it may still be unbalanced. That will need to be something monitored and I will be happy to hear opinions once people have played with the fixed version for a bit.


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 Post subject: Re: Envenom working as intended?
PostPosted: Wed Jun 06, 2018 6:57 am 
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Joined: Fri Mar 16, 2018 11:20 am
Posts: 226
SK Character: Leila
Dulrik wrote:
It's a bug that a single arrow can cause multiple attacks of the same spell. There is a problem with the arrow getting copies of the poison that was fired previously from the same bow. That will be fixed after the next reboot.

Although even once that's fixed, it may still be unbalanced. That will need to be something monitored and I will be happy to hear opinions once people have played with the fixed version for a bit.


Five cause lights per round still seems pretty overpowered. Has this been tested? I mean, I guess I'll end up testing it myself but I'd rather not get looted simply because of game mechanics.


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 Post subject: Re: Envenom working as intended?
PostPosted: Wed Jun 06, 2018 9:30 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
It is possible that we may have erred on the side of it being overpowered when it was introduced, in order to get people interested in trying it. Ironically, that was a year ago and apparently nobody tried it enough to even find the situation where it was broken, much less overpowered.


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