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Do you think it is a good idea to group classes for hero spots
Yes 44%  44%  [ 7 ]
No 44%  44%  [ 7 ]
Wert 13%  13%  [ 2 ]
Total votes : 16
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 Post subject: Heroes a reboot
PostPosted: Fri Aug 26, 2011 7:36 am 
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Location: In my head
SK Character: Phreya, Kouin, Nosephthyki
I've been thinking again about the heroes thing and come up with a few ideas I'd like to toss out to the Pbase.

First, with the smaller pbase and lack of people playing in some of the classes I was thinking it might be worthwhile to do groupings, i.e. Fighter Hero, Adventurer Hero etc. The way I see it broken down is like this:

Fighter Hero
Mercenaries
Barbarians

Adventurer Hero
Bards
Scouts
Swashbucklers
Rogues

Spellcaster Hero
Mages
Warlocks
Necromancers

Knight Hero
Paladins
Hellions

Clergy Hero
Priests
Shamans

I'm not a big fan of calling them the "Knight Hero", but if people like this idea I'll come up with a better name.

The second thing I'd like to bring up is what people would like to see as a reward for these things. I liked Achernar offering a wish to the participants, obviously within reason. And I like the amulet to signify they are a hero, but do we want the amulets to do something different?

Basically, I think that if we grouped some of the classes we would have a larger number of contestants and we might actually be able to have a full hero council within a few months time.

Thoughts?


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 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 7:42 am 
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Joined: Fri Apr 29, 2011 4:48 am
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Friend of mine approves.

I didn't bother reading.


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 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 7:52 am 
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Location: New York
j3r3myp1pp3n wrote:
Friend of mine approves.

I didn't bother reading.


Is the "friend" the one that has the erectile dysfunction issue?

Just kidding!

On topic, I don't have a strong opinion on this - think I'd rather see it stay as it is but to better automate the transfer/ challenge process to replace heroes when they delete or go inactive and allow for some competition that requires no (minimal?) imm intervention.

And I like having some form of ongoing perk for heroes.


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 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 7:54 am 
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Looks good but I'd toss the swashies in with the other fighters just like they have them on the webpage.....

http://www.shatteredkingdoms.org/classes


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 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 7:56 am 
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jhorleb wrote:
allow for some competition that requires no (minimal?) imm intervention.

And I like having some form of ongoing perk for heroes.


I can see this being abused, lets pass my Hero off to my buddy....


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 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 7:57 am 
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Newblet wrote:
Looks good but I'd toss the swashies in with the other fighters just like they have them on the webpage.....

http://www.shatteredkingdoms.org/classes" target="_BLANK" target="_BLANK


I had originally had them with the other fighters but I was thinking that any aspect of the competitions where fighting were included that they were better balanced fighting against the other light armor "adventurer" classes.


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 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 8:09 am 
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Location: New York
Also here's a link to a previous hero discussion for context.

viewtopic.php?f=22&t=21066&p=351157&hilit=Heroes#p351157


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 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 8:25 am 
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Location: Virginia
SK Character: Amorette
At the very least, paladins and hellions.


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 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 9:23 am 
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Joined: Wed Mar 27, 2002 9:59 am
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Location: Tempe, AZ
Heroes are dumb.


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 Post subject: Re: Heroes a reboot
PostPosted: Fri Aug 26, 2011 11:43 am 
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Joined: Thu Aug 02, 2007 4:09 pm
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Location: Sunnyvale, CA
I have my issues with it -- primarily in the adventure section where for example, how would you test rogues vs bards? In a fight? Or scouts vs rogues? Just curious.


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