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 Post subject: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 4:25 pm 
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What do you think, and why?


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 4:29 pm 
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SK Character: Rolf
Obviously, sprite necromancer.

trollolololol <3 Edoras


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 4:37 pm 
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I'd probably say Deep-elf sorceror. Plenty of innate MR cloth gear, enchant for MR on top of that and you can easily land 40-60 MR, and THEN spell ward makes them untouchable spell wise outside of magma. Toss in the fact they can have two charms fairly easily and still cast, and that everyone else has reduced saves allows petrification/dispel to brutalize opponents. Mirror image helps negate dirt kick and magma attempts. Then pile on all the other perks of being a sorceror, scrolls/staves/wands/etc.


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 5:11 pm 
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Dralan wrote:
I'd probably say Deep-elf sorceror. Plenty of innate MR cloth gear, enchant for MR on top of that and you can easily land 40-60 MR, and THEN spell ward makes them untouchable spell wise outside of magma. Toss in the fact they can have two charms fairly easily and still cast, and that everyone else has reduced saves allows petrification/dispel to brutalize opponents. Mirror image helps negate dirt kick and magma attempts. Then pile on all the other perks of being a sorceror, scrolls/staves/wands/etc.


Have to disagree. You already mentioned warlocks, but that race/class combination would also get countered hard by a scout or mercenary with a bow/crossbow specialization. I actually think scouts got a pretty big indirect buff via the enchanting change splitting armor protection and magical protection.


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 5:14 pm 
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Joined: Thu Jun 22, 2006 8:43 am
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SK Character: Airkli
This is easy. MR barb.


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 5:16 pm 
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I have to disagree with you. The impairment thing is a big deal. I'm not complaining in any way, but it is more of a subtlety which can make the most difference against an MR barbarian.

I like a mercenary now with the speed enchantment change. It opened up a lot of new weapon choices.


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 5:17 pm 
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Biggest winner after changes: Scout

Biggest loser after the changes: Swashbuckler

It's almost like an Xzibit meme with being able to enchant +intelligence. Taunt? TROLOLOLLOL. No problem, dawg, since I'm wearing a ring with innate +greater intelligence and an enhancement +greater intelligence.


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 5:32 pm 
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FinneyOwnzU wrote:
Dralan wrote:
I'd probably say Deep-elf sorceror. Plenty of innate MR cloth gear, enchant for MR on top of that and you can easily land 40-60 MR, and THEN spell ward makes them untouchable spell wise outside of magma. Toss in the fact they can have two charms fairly easily and still cast, and that everyone else has reduced saves allows petrification/dispel to brutalize opponents. Mirror image helps negate dirt kick and magma attempts. Then pile on all the other perks of being a sorceror, scrolls/staves/wands/etc.


Have to disagree. You already mentioned warlocks, but that race/class combination would also get countered hard by a scout or mercenary with a bow/crossbow specialization. I actually think scouts got a pretty big indirect buff via the enchanting change splitting armor protection and magical protection.



I'm not so sure they did, to be honest. Before changes, people had 4-5 MP and saves. Now they have 4-5 AP AND 4-5 MP, which is easy to do unless they are cramming MR in there too. So unless someone is running MR, I doubt they're going to notice, and a sorc has always been arrow fodder until you go ethereal.


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 5:33 pm 
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FinneyOwnzU wrote:
Biggest winner after changes: Scout

Biggest loser after the changes: Swashbuckler

It's almost like an Xzibit meme with being able to enchant +intelligence. Taunt? TROLOLOLLOL. No problem, dawg, since I'm wearing a ring with innate +greater intelligence and an enhancement +greater intelligence.


If taunt were changed such that you couldn't overcome it with +int, it would need to have an easier save or have a less dramatic effect on int. A near-automatic -9 hit to int without a way to counteract it in addition to the no-flee effect is way too strong, even for the weakest class in the game.


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 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 5:34 pm 
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Joined: Thu May 11, 2006 11:00 pm
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SK Character: That one guy who pk'd you.
Human Sorc.


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