Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Nov 23, 2024 12:49 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 41 posts ]  Go to page 1, 2, 3, 4, 5  Next
Author Message
 Post subject: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 4:25 pm 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
What do you think, and why?


Top
 Profile  
Reply with quote  
 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 4:29 pm 
Offline
Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Obviously, sprite necromancer.

trollolololol <3 Edoras


Top
 Profile  
Reply with quote  
 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 4:37 pm 
Offline
Mortal

Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
I'd probably say Deep-elf sorceror. Plenty of innate MR cloth gear, enchant for MR on top of that and you can easily land 40-60 MR, and THEN spell ward makes them untouchable spell wise outside of magma. Toss in the fact they can have two charms fairly easily and still cast, and that everyone else has reduced saves allows petrification/dispel to brutalize opponents. Mirror image helps negate dirt kick and magma attempts. Then pile on all the other perks of being a sorceror, scrolls/staves/wands/etc.


Top
 Profile  
Reply with quote  
 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 5:11 pm 
Offline
Mortal

Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Dralan wrote:
I'd probably say Deep-elf sorceror. Plenty of innate MR cloth gear, enchant for MR on top of that and you can easily land 40-60 MR, and THEN spell ward makes them untouchable spell wise outside of magma. Toss in the fact they can have two charms fairly easily and still cast, and that everyone else has reduced saves allows petrification/dispel to brutalize opponents. Mirror image helps negate dirt kick and magma attempts. Then pile on all the other perks of being a sorceror, scrolls/staves/wands/etc.


Have to disagree. You already mentioned warlocks, but that race/class combination would also get countered hard by a scout or mercenary with a bow/crossbow specialization. I actually think scouts got a pretty big indirect buff via the enchanting change splitting armor protection and magical protection.


Top
 Profile  
Reply with quote  
 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 5:14 pm 
Offline
Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
This is easy. MR barb.


Top
 Profile  
Reply with quote  
 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 5:16 pm 
Offline
Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
I have to disagree with you. The impairment thing is a big deal. I'm not complaining in any way, but it is more of a subtlety which can make the most difference against an MR barbarian.

I like a mercenary now with the speed enchantment change. It opened up a lot of new weapon choices.


Top
 Profile  
Reply with quote  
 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 5:17 pm 
Offline
Mortal

Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Biggest winner after changes: Scout

Biggest loser after the changes: Swashbuckler

It's almost like an Xzibit meme with being able to enchant +intelligence. Taunt? TROLOLOLLOL. No problem, dawg, since I'm wearing a ring with innate +greater intelligence and an enhancement +greater intelligence.


Top
 Profile  
Reply with quote  
 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 5:32 pm 
Offline
Mortal

Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
FinneyOwnzU wrote:
Dralan wrote:
I'd probably say Deep-elf sorceror. Plenty of innate MR cloth gear, enchant for MR on top of that and you can easily land 40-60 MR, and THEN spell ward makes them untouchable spell wise outside of magma. Toss in the fact they can have two charms fairly easily and still cast, and that everyone else has reduced saves allows petrification/dispel to brutalize opponents. Mirror image helps negate dirt kick and magma attempts. Then pile on all the other perks of being a sorceror, scrolls/staves/wands/etc.


Have to disagree. You already mentioned warlocks, but that race/class combination would also get countered hard by a scout or mercenary with a bow/crossbow specialization. I actually think scouts got a pretty big indirect buff via the enchanting change splitting armor protection and magical protection.



I'm not so sure they did, to be honest. Before changes, people had 4-5 MP and saves. Now they have 4-5 AP AND 4-5 MP, which is easy to do unless they are cramming MR in there too. So unless someone is running MR, I doubt they're going to notice, and a sorc has always been arrow fodder until you go ethereal.


Top
 Profile  
Reply with quote  
 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 5:33 pm 
Offline
Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
FinneyOwnzU wrote:
Biggest winner after changes: Scout

Biggest loser after the changes: Swashbuckler

It's almost like an Xzibit meme with being able to enchant +intelligence. Taunt? TROLOLOLLOL. No problem, dawg, since I'm wearing a ring with innate +greater intelligence and an enhancement +greater intelligence.


If taunt were changed such that you couldn't overcome it with +int, it would need to have an easier save or have a less dramatic effect on int. A near-automatic -9 hit to int without a way to counteract it in addition to the no-flee effect is way too strong, even for the weakest class in the game.


Top
 Profile  
Reply with quote  
 Post subject: Re: Best Race/Class combination after the new changes?
PostPosted: Sun Dec 30, 2012 5:34 pm 
Offline
Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Human Sorc.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 41 posts ]  Go to page 1, 2, 3, 4, 5  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 71 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group