Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Voodoo bug
PostPosted: Thu Mar 03, 2005 4:13 pm 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
Quote:
Someone's voodoo spirits appear and cause you to contort in pain!
That really did HURT!
You feel unclean.
Pink flames surround you.
You drop a gigantic no-dachi.
You feel weaker.

You receive a vision of your tormentor...
It is pitch black ...

<=(HP= 63%|ME=100%|PE= 92%)=>zero
>You ride a komodo dragon east.



Why couldn't I see the attacker? I wasn't blind, and I was still wearing glowing items.


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PostPosted: Thu Mar 03, 2005 4:22 pm 
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Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
I told you that I am just that l33t. :devil:


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PostPosted: Thu Mar 03, 2005 4:24 pm 
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Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
This is a complete guess, but if nobody in the room they were in had glowing items you still might not be able to see. Your glowing items might only light up the room you're in and not others (like the voodooer's).

If that is indeed true, that is REALLY lame and IMO should be fixed for game balance reasons (even though it makes sense).


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PostPosted: Thu Mar 03, 2005 5:31 pm 
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Joined: Sat Nov 22, 2003 6:46 pm
Posts: 371
Location: Athens,Greece
Adder is right, you can't see or sense people in other dark rooms with your glowing items unless you have infravision. And if dark rooms work this way then I guess a certain cabal spell can keep the shaman's identity hidden too.

Very VERY lame.


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PostPosted: Thu Mar 03, 2005 5:40 pm 
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Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
Growling_Mad_Scientist wrote:
Adder is right, you can't see or sense people in other dark rooms with your glowing items unless you have infravision. And if dark rooms work this way then I guess a certain cabal spell can keep the shaman's identity hidden too.

Very VERY lame.


The certain cabal spell does indeed keep a shaman's identity secret AND prevent him from being gated to, which I've yet to decide how i feel about having been hit by voodoos from such twice. It doesn't really happen enough or as effectively yet that i care, pretty much :D

But onto the first point... it should at LEAST let you know the voodooers adjective/race when the spirits hit you, if not the room. It's impractical IMO to expect half the races to keep infravision up 24/7 just in case they get voodooed.


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PostPosted: Thu Mar 03, 2005 6:56 pm 
QQ

That's the way things work. Don't blame the shaman for having something work in his favor or doing something halfway intelligent (god forbid it). Then we can all go back to a skill-less, tribunal gets NPCs to defend it numbers win all pk battles system that sk is now.


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PostPosted: Thu Mar 03, 2005 10:59 pm 
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Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
Tactic is just fine, imo. That's how the specific cabal spell works, and that is part of its use. Sorry, but learn to live with it.


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PostPosted: Thu Mar 03, 2005 11:25 pm 
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Joined: Sat Nov 22, 2003 6:46 pm
Posts: 371
Location: Athens,Greece
All tactics are fine till someone starts abusing them.
Once someone starts spam-voodooing from dark rooms it will get wimped too, so no worries.


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 Post subject: Voodoo
PostPosted: Sat Mar 05, 2005 9:11 pm 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
This really looks like someone just had a bright idea and isn't a bug of any kind.


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PostPosted: Sun Mar 06, 2005 7:32 am 
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Joined: Sat Nov 20, 2004 11:38 am
Posts: 803
Location: Milton Ontario Canada
SK Character: Umdon
Geeez Riddic did it


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