Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Dec 22, 2024 2:56 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Fatigue
PostPosted: Tue Aug 23, 2005 5:26 pm 
Offline
Mortal

Joined: Sun Jun 02, 2002 7:34 pm
Posts: 350
Location: Los Angeles
Quote:
You feel yourself slow down.
Your body feels less fatigued.
Your body feels less fatigued.
You feel weaker.


Shouldn't I feel MORE fatigued when the fatigue affect kicks in? If I feel less fatigued, then I would be in BETTER shape.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 23, 2005 5:31 pm 
Offline
Mortal Contributor

Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
I agree. I bug logged this in game quite some time ago but nothing was ever done about it. I think it should say the opposite of what it does.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 23, 2005 8:55 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I believe what's happening here is that prior to slowing down you were already fatigued from a previous haste. When this haste wore off, you became more fatigued. The game translates this by removing your old fatigue effect (and you get the message) and substituting a new but larger one. I agree it is a bug. If I'm joining affects, I shouldn't show the removal message.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 108 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group