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 Post subject: NPC AI tracking bug
PostPosted: Thu Aug 25, 2005 1:37 pm 
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Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
If I am in room A, and I am behind an elemental. I can hit a NPC to a room east of me and that NPC will be drawn in and even if I flee, the NPC will hunt me.

However, if I move into that room and hit the NPC with the same spell while in the same room and then walk out. The NPC will not track me.

It works on groups of NPCs too.

For instance, 5 NPCs are in the east room and I fireball them, they will chase me everywhere. But if i just walk into the room and fireball the room a few times, i can walk out without fear of being tracked.

in all of these examples I do not enter melee combat at any point.

Is this a bug? I can recreate this anytime if a log is needed.


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PostPosted: Thu Aug 25, 2005 2:44 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Are they not tracking you because you've left your elemental behind to fight them?


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PostPosted: Thu Aug 25, 2005 2:54 pm 
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Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
in the case of the ranged combat starting the fight, even if I flee and they stay to fight the elemental for a few rounds, they will still break off to chase me.

in the other case, they never follow me. I had one instance where the elemental fled at the same time i did so it was not there for them to stay and fight it. and they still did not track me.


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PostPosted: Thu Aug 25, 2005 5:47 pm 
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Mortal

Joined: Sat Nov 27, 2004 3:26 pm
Posts: 609
Location: Eastern Tennessee
I think it's cuase when you do a ranged attack, it triggers them into 'tracking mode' while if your in the room with them when you start fireballing, it doesn't since your right there.

Of course I've always wondered how seemingly ANYTHING can track you through an entire city if you do a ranged attack on it. Even things that you think shouldn't be able to track at all, but just visually look for you.


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PostPosted: Thu Aug 25, 2005 11:46 pm 
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Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
its not just fireball, its any spell i can cast from the second row.


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PostPosted: Fri Aug 26, 2005 2:50 am 
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Mortal

Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
I don't know if this pertains to anything, but I've found that a lot of NPCs don't track you unless you do melee damage to them. But then there's some that will track you just so long as they've entered combat with you.

for instance I try to charm a NPC and fail with wimpy100 and I'm hit and flee the NPC does not follow me because even though I attacked him I never struck him with my melee weapon.

I can try again and fail once again, but this time I'm blocked from escape and can't flee and am forced to melee him. When I can finally flee, the NPC now tracks me.


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PostPosted: Fri Aug 26, 2005 2:54 am 
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Mortal

Joined: Wed Mar 16, 2005 4:13 pm
Posts: 377
Location: Okinawa
Any NPCs that you lure in with a spell or weapon, from another room will track you for eternity, or atleast till they get tired and give up.

Most aggro NPCs once they have noticed you will also track you till they get tired.

Only NPCs that don't track you are those NPCs you are nice and peaceful till you [REDACTED] them off, then they just get angry when they see you again. Unless of course you too aggrivate them with a spell that lures them in.


Has been like this for awhile, doubt its a bug, its more featuristic.


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PostPosted: Fri Aug 26, 2005 5:32 am 
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Mortal

Joined: Fri May 27, 2005 7:27 pm
Posts: 533
Location: Deep in the Heart of Texas
And any NPCs that are agroed (by default or by player action) will remain extra frenzied until dead once they are attacked. It is so fun to stumble into these types of NPCs and then find the player corpse once you've survived the encounter.


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