Forsooth wrote:
The goal is to reduce the time between character start-up and meaningful participation in the high-level aspects of the game: PvP and top-level PvE.
Why is it desirable to do this? Because much of the game's fun is the higher-level stuff. Cabals and tribunals both have PvP responsibilities. Even non-group RP plots often stir enough conflict to start fights. As for high end PvE, it's true that Masters can already handle almost all of it. However, they don't get to keep the loot even despite having a harder fight than GMs would have. That gets discouraging.
<insert continued argument here>
Congratulations, thats the best explanation of this thread I've read.
All of a sudden, I'm for this. As long as its not an attempt to dehoard, this is actually a good idea. But de-hoarding is going to be a much tougher thing to fix... This will not solve that problem. Implementing this as an attempt to de-hoard will just continue to further kill SK.
Forsooth wrote:
The counter-arguments I've noted are:
1. Effort deserves its rewards. I don't think this is is very meaningful in a game, but an Achiever-type would disagree. The problem is that you can't please everyone with a levelling system. If we're trying to draw people in with "tactics and roleplay combined", requiring many hours of mob-killing seems odd.
Perhaps make it more worthwhile to GM... a few items that are GM only, and a maybe 2-3 stat points for reaching GM, not just 1?
Forsooth wrote:
2. Too easy to make new characters. If you make a system that keeps casuals and the unskilled happy, other people can plow through it easily. This is true, but what's more important for SK? Encouraging newbies and casual veterans to keep playing, or discouraging short-term characters? Besides, the long road to GM already encourages longer-term characters.
This will happen anyway... SK is dying. At this point in time it needs n00bs.
Forsooth wrote:
3. More elite-item holders means fewer elite-items per character. I'm not convinced this is actually a problem. But if need be, we can improve anti-hoarding code and increase the number of good items.
Not necessarily. Good hoarders know how to keep their stufff. Thats what makes them good hoarders.
Overall, well put Forsooth.
sleeper