I will once again be the Ultimate killjoy and ruin all your giddy fun. I will actually revert back to the topic of merged cabal/tribunals. That is, the proposal of making the Fist/Talon, Peacekeepers/Hammer, Council of Necromancers/Adepts, Druids/Guardians like the Midnight Council.
Hrm. I think I have to give this question a magnificent no.
I would also like to ask if Meztiso actually has lead or currently leads any Cabal or Tribunal. Until you have seen the rigors of it, you can't say you are not neglecting the work load. As leader you are moderator, ooc and ic psychologist, judge, jury, evidence, lobbyist, debater, and workhorse.
Two is too much, I suppose Slayne being badass helps him. Martial Law...
But to make a more understandable argument:
To make an example, I will take a relevant example, My Druids and Aelraen's Guardians. There are several reasons I will give for my opinion.
Working with such a great character as Aelraen has enhanced my playing and made the often arduous job of politics and leading a cabal fun and interesting. Because we work so closely and yet are part of two different organizations it forces us to interact. If it was just me in charge of both it would simply ruin the RP experience that has been Omnn's friendship with Aelraen.
It is also noteworthy that although Aelraen's player is very good and his character is a good guy, his character will never have the mentality or philosophies necessary to lead the Cabal. It is also noteworthy that because my Cabal has different circumstances from his city, we are able to function differently politically than Aelraen.
The Druids can go to a city and kill of necromancers or another group that we see fit to die a good RPK death. We do not really have to fear for more than our own safety. Aelraen, icly, has an entire city of people who he has to care about and tend too. If the Druids and the Guardians were one and the same, the Druids would be tremendously weakened by their new political obligations, which also go entirely against their Roleplay. The Druid barely even recognize politics, and I try too uphold this. The Guard would be weakened as well because it would not allow people who simply appreciate the city to assist but those who defend balance. The city itself would be largely neglected.
It would, realistically, icly, bring danger to the city and weaken the cabal. Working as two seperate entities brings maximum efficiency.
The only Cabal/Tribunal has and should always be the Midnight Council, because there is Martial Law. Slayne is the Iron hand of the law, as it should be. Behead more Orphans!
Part of why the M.C. Functions is because it is lead by hardcore, evil, oppressive charaters, and the RP works because there is Martial Law. However, in following in the footsteps of Avaleena, I doubt Valtari and Arsilan, for many reasons, will every even consider handing their tribunal over to Melithindlee. Not that any of them are lacking in exceptional roleplay or teamwork but it isn't fitting RP-wise for exile to be under the Martial Law of the Queen's Champions. It also doesn't make sense for a peace-oriented, enlightenment based organization, built on a principle of Zavijah, God of Wisdon, FREEDOM, and enlightenment, to dominate the city.
Between the difference in Roleplay, the difference in Purpose, the difference in Obligations, and the affect upon enjoyment for the player base, and RP, period, the cabals and tribunals must stay appart.
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