Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Nov 30, 2024 11:39 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Hold Person length
PostPosted: Fri Nov 03, 2006 2:47 am 
Offline
Newbie

Joined: Fri Nov 03, 2006 2:39 am
Posts: 1
Isn't hold person only supposed to last for one tick?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Nov 03, 2006 5:22 am 
Offline
Mortal

Joined: Mon Sep 25, 2006 5:40 am
Posts: 108
Location: PCLinuxOS FTW
It depends, sometimes it's one tick, sometimes it's 2 or 3.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Nov 03, 2006 10:35 am 
Offline
Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
hold person needs to be removed from the ayamoan enforcers. They already spam holy word, spear of faith, and flamestrike. Hold person is just rediculous for them.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Nov 03, 2006 1:16 pm 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
When did they get hold person? Even with it, they still suck. Trip, bash, etc. . .will take care of them.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Nov 03, 2006 4:16 pm 
Offline
Mortal

Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
TheCannibal wrote:
hold person needs to be removed from the ayamoan enforcers. They already spam holy word, spear of faith, and flamestrike. Hold person is just rediculous for them.

Yes, but they don't have any players, so they need obscene NPCs.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Nov 03, 2006 5:53 pm 
Offline
Mortal

Joined: Fri Mar 12, 2004 6:56 pm
Posts: 618
SK Character: Briner, Senach, Myson, others.
Cannibal, I have to disagree. They're not unstoppable, even with H.P. You just have a much harder time soloing them, now.

Now, if they'd just bring our MC guards up to par. :wink:


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Nov 03, 2006 10:06 pm 
Offline
Mortal

Joined: Tue May 31, 2005 8:29 pm
Posts: 616
Location: 25^N, 18^W
The enforcers were always a joke and now that they are fixed you want them nerfed? Cannibal you used to need 4 min to drain our account and now you just need 4 pc. Maybe less. They don't have reach weapons, e-damage, rescue, fury, cleave, wild fighting, etc etc like the rest bounty NPCs. They have to have something. And this is spells. And they are centaurs. Full of weaknesses. As for the midnight guards, they start with cleave and then they spam pretty nifty spells such as deafness, cause dmg spells, blindness, hellfire and more that I can't remember now. Ayamao's, empire's and I think Taslamar's bounty hunters are as strong as they should be.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Nov 04, 2006 12:18 am 
Offline
Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Blindness actually takes care of them from a hellion. Hell, I can do it with a shaman who can't bash either(I won't waste my mana on SH) and my melee output is far less than that of a hellion.

Only thing that needs to be done is either give ALL bounty NPCs full suits of MR(like taslamaran templars) or give none.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group