Shattered Kingdoms

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PostPosted: Sat Jan 06, 2007 2:58 pm 
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OoMpAlOoMpA wrote:
A .414213562 inconsistancy in PE expendature for movement is -not- a fictional problem...

And I have nothing against magic. However, every manner in which SK acts is warranted by either magic, or the science of the real world. The void I am describing is explained by neither...


This is the last time I'm going to quote myself to handle your incapacity to adress, indentify, or solve problems. Be quiet.


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PostPosted: Sat Jan 06, 2007 3:02 pm 
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If you consider using a variable gradient in a vector field to represent the amount of pe you lose while moving, you could easily come up with a plane that is just as difficult to move n one league as it is to move nw sqrt(2) leagues.

And, please, I'm a math major, but this is in no way "a serious problem."


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PostPosted: Sat Jan 06, 2007 3:06 pm 
I still chalk it up as a way to look smart.

I hate math.

It's magic.


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PostPosted: Sat Jan 06, 2007 3:20 pm 
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Rusin- You could do alot of things with a variable gradient that don't correspond to the physical consistancies we know and love. And while it may not be the most serious of problems, it's not something to make light of, either.


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PostPosted: Sat Jan 06, 2007 3:56 pm 
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Technically it costs the same PE to travel in a straight line east than it does to travel northeast, but since you cover more ground traveling NE, the PE cost should reflect that. Right?

Still, though, who really cares? Seriously.


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PostPosted: Sat Jan 06, 2007 4:05 pm 
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Oh! And we could add in how far we want to travel rather than a generic direction.

North .5 would only travel you half the distance in the wilderness room, which means visually you didn't move at all, but if you happen to go north 1.0001 and then south 1.0002, you can skip an entire room and fool your enemies. Flee should work like this as well. Simply fleeing won't do. You have to specifiy how far you want to go to leave the fight. If you don't go far enough, you are still in the same room, but still fighting because you can't do the math to get out safely.

As stated above, who cares?
It's not broken. It doesn't need fixed. If it bothers you that much, pretend that you found a path going northeast that made it easier for you to travel, making you expend less energy.


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PostPosted: Sat Jan 06, 2007 4:08 pm 
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The distance might be more but PE drain is more than distance. Perhaps the air is just harder to walk though in some directions due to some strange element unknown in the real world. In the four directions N S E W. Thus causing more drain when moving in these directions.


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PostPosted: Sat Jan 06, 2007 4:11 pm 
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nothingxs: You got the idea.

Travorn: Moving decimals of rooms would make as much sense as a hexagonal room pattern. Just do what I did and macro things, so you can, for example, enter 'n5' and go north five times. I'm not really sure what made you mention that.. If you're under the illusion that something along those lines was ever suggested, I'll inform you now that it wasn't.

Both of you: I'm getting a bit tired of people disreguarding the problem. There's an aprox. 41% inconsistancy in the move it takes to.. move. It's not my fault good 'ol Frolly is the only one who ever thought of it, besides me.

silmar: Refer to the third post on the second page.

Babysitting this thread is too much work. I'm not making a reply for a few days, or until an imm posts.

Imm: Please post. Seriously.


Last edited by OoMpAlOoMpA on Sat Jan 06, 2007 4:19 pm, edited 1 time in total.

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PostPosted: Sat Jan 06, 2007 4:15 pm 
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Yana, you're plain (or plane, haha) and simple wrong. If the world didn't rely on some modicum of logical mathematics, you wouldn't even be able to calculate how much HP/MP/PE you have at any time, because that would require subtraction and addition, ooh and perhaps even some behind-the-scenes multiplication and division. All of those stats are reliant on the simple fact that the more you do something (walk, cast spells, take damage, etc.) the less you have of the corresponding value. Unless there's some mystical reason you DON'T take more steps walking northwest than you do west, it should cost more PE (although I'd personally prefer to see going west cost less PE, if something's changed).

I see what Oompa's saying here. I don't consider it a massively serious problem, but it shouldn't be hard to fix, right?


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PostPosted: Sat Jan 06, 2007 4:27 pm 
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ObjectivistActivist wrote:
I have nothing to contribute to this discussion aside from this:

PS>PPS>PPPS not PS>PSS>PSSS.

That is all.


Aw you beat me too it.


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