OoMpAlOoMpA wrote:
Grakus: By the -definition- of my argument, the very problem is that you aren't. You're going 1.41 leagues.
D: If I haven't been using that fraction enough.. You're going 1.41 leagues at the same price, half the time you move around. It's probably easy to code around, but hey- it's your game. Guess what we don't know can't bug us.
Your argument is flawed. You assume that this game is a grid-based square system, instead of a fluid world where any direction is any direction.
The 1.41 figure would only exist from going corner square to corner square. Which you aren't. If I told you to walk 5 miles west, or southwest, how far are you going to walk? 5 miles in whatever direction. You aren't going to walk 1.41x5 miles.
That's the same way it is on game. The 'grid' isn't for distance measures, so much as it is for mechanics issues (range, rooms, etc).