Shattered Kingdoms

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 Post subject: Detect Poison
PostPosted: Sun Apr 15, 2007 2:17 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 423
Location: United Kingdom
As it is not very useful in the current form, perhaps it could be more like detect aura, but for poison and disease.


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PostPosted: Sun Apr 15, 2007 3:19 am 
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Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
This would improve the spell 100 fold it might actually get cast then.


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PostPosted: Sun Apr 15, 2007 4:35 am 
And, it might actualy help with identifying who is plagued in a room, instead of waiting for the tick to watch who's writhing and suffering.


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PostPosted: Sun Apr 15, 2007 6:53 am 
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Erevan wrote:
And, it might actualy help with identifying who is plagued in a room, instead of waiting for the tick to watch who's writhing and suffering.


Exactly the point:

(Diseased) (Poisoned) A super male gnome is here.


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PostPosted: Sun Apr 15, 2007 6:57 am 
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Joined: Wed Dec 27, 2006 4:00 pm
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..and aura tags on food items/water containers?

Code:
> You are carrying:
     (poisoned) a cluster of grapes


Oh, yes please.


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PostPosted: Sun Apr 15, 2007 6:59 am 
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Joined: Sat Feb 24, 2007 11:35 am
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Oh, please don't do this. I'd have to actually train the spell then.


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PostPosted: Sun Apr 15, 2007 7:35 am 
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Joined: Wed Jun 08, 2005 4:55 pm
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Location: Ithaca, NY
Please implement soon, this is an awesome fix.


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PostPosted: Sun Apr 15, 2007 11:12 am 
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gork wrote:
Oh, please don't do this. I'd have to actually train the spell then.


Most of my characters never even learned it in some sort of "protest".


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PostPosted: Sun Apr 15, 2007 6:48 pm 
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Joined: Mon May 08, 2006 9:36 pm
Posts: 726
Location: Coiled patiently beneath your tongue
Hm. You know, this isn't a bad suggestion.


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PostPosted: Sun Apr 15, 2007 10:47 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
Thuban wrote:
Hm. You know, this isn't a bad suggestion.


It's been made like a million times before, too


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