Shattered Kingdoms

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PostPosted: Tue Aug 28, 2007 11:38 am 
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Apparently he wants holy word replaced with the total "I win" button. Might as well replace it with the /slay darkie command that instantly kills every darkie on the mud that's currently on and deletes them and then he might think it's not overpowered. :roll:


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PostPosted: Tue Aug 28, 2007 11:49 am 
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I do not know why all of you jump to the hostility. I was just saying that its usefullness against a necromancer was weakened do to the fact that it does not still knock those affects down. Especially in one area of the game, where charms, dominates, and undead are not legal. It means that the affect of the spell is completely a buff for the criminals and a gimp for those who may stand against them.


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PostPosted: Tue Aug 28, 2007 12:25 pm 
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zelenik wrote:
I do not know why all of you jump to the hostility. I was just saying that its usefullness against a necromancer was weakened do to the fact that it does not still knock those affects down. Especially in one area of the game, where charms, dominates, and undead are not legal. It means that the affect of the spell is completely a buff for the criminals and a gimp for those who may stand against them.


Did you bother reading the responses in the thread at all? Holy word has not been weakened against enemy necromancers, sorcerers or hellions. It still tries to dispel charm, control and dominate on charmed pets/controlled undead outside of your party, if the controller/charmer is of an opposite alignment. The only thing that has changed is the cancellation effect on members of your own party. It is now less likely to cancel those effects, which is actually stealth buff.

It does a dispel magic on opposite aligned characters outside your party.

It does a cancellation on characters inside your party.

L2R - Learn to Read.


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PostPosted: Tue Aug 28, 2007 12:29 pm 
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Summ97 wrote:
Since when do you lose enchants on your armor if you're hit with a holy word?


That's the armor spell, not your enchantments.


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PostPosted: Tue Aug 28, 2007 12:35 pm 
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FinneyOwnzU wrote:
It does a dispel magic on opposite aligned characters outside your party.

It does a cancellation on characters inside your party.

L2R - Learn to Read.


It casts cancellation on any character of the same aura as the caster present in the room. They don't have to be in the same party.

It might be a bug, I don't know.


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PostPosted: Tue Aug 28, 2007 12:44 pm 
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Cyra wrote:
FinneyOwnzU wrote:
It does a dispel magic on opposite aligned characters outside your party.

It does a cancellation on characters inside your party.

L2R - Learn to Read.


It casts cancellation on any character of the same aura as the caster present in the room. They don't have to be in the same party.

It might be a bug, I don't know.


It is probably an intended effect, and the help file is just mis-worded.

Code:
The spell acts as a cancellation upon all party members, and
causes damage and a dispel magic to all ofthe opposite alignment.


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PostPosted: Tue Aug 28, 2007 1:50 pm 
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Especially in one area of the game, where charms, dominates, and undead are not legal.


In that particular area of the game, 2/3 of the guards are paladin types who will cast holy word VERY often. 1/6 of those NPCs in the same area are sorceror NPCs who can dispel. Give it a REST.


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