Lirimaer_Elda wrote:
Speaking purely as a player of a cloth priestess, I would like to see more diversity in the priest class.
I would actually like to see it split into battle priests and healers. But I would also like to see battle priests have their heavier armors in the light and cloth armor faiths.
Tonth was a much more aggressive Aludran than Lirimaer. He would be much more of a battlepriest, in my idea, and I could see him being far more aggressive in the nature of prayers and the battle priests being damage focused, while the healers are more peaceful and obviously focused on healing, tending to wounds, fixing things others can't.
It could mean starting as clergy and then at a certain level, like jman or expert, you choose your specialization.
One thing that really tends to attract people to a game is their ability to make unique characters and concepts. A certain degree of diversification helps. Even if it is just your newbie school teacher letting you pick which of your weapons you will start with.
Why do priests have dagger at all? It goes completely against the traditional priest ideas. No edged weapons. Why not start the classes with either choosing their weapon or a logical choice for the class?
"Me dumb barbarian! Me not want little sliver to poke people! Me use fists!"
Barbarians starting with brawling skills rather than a dagger.
But what do I know! I never bothered to play with the mechanics too much.
I generally don't see priests run around with weapons at all.
As for what you are suggesting, that is a thing that should be dealt with through roleplay and not code.