Tragonis wrote:
BTW: I feel weapons should be evaluated in the hands of true meelee characters. To rate axes anything but [REDACTED] because a d0rf shaman might be good at is is not good enough. Weapons that are completely useless in the hands of a merc, barb, swashbuckler, and maybe scout and rogue, classify as NOT USEFUL. Weapons that make these classes at expert level elite killing machines are TOO USEFUL. Weapons that lets say make a GM specced Merc a formidable foe = USEFUL.
The only problem with this is that even among the so called "melee" classes, some weapons are more powerful in the hands of a rogue than say a merc. Pigstickers for example are pretty wicked in the hands of a rogue, not the hottest for any other melee class.
I tried to rate the weapons for all classes. Because obviously the amount of attacks each class gets comes into play with weapon speed as well.
Really slow weapons like axes may not be the best for mercenaries or other 4 attack classes, but you put a battle-axe in the hands of a dwarf scout who hits all 3 attacks with it, it then becomes far more useful for the scout than the merc.
I think you just hate axes, 1 on all of them? You're a dwarf Ben, have some pride! :p