Shattered Kingdoms

Where Roleplay and Tactics Collide
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I think that CRS . . .
Poll ended at Sun Dec 02, 2007 10:55 am
needs to be scrapped because it detracts from rp. 31%  31%  [ 10 ]
needs to be scrapped because it functions poorly. 19%  19%  [ 6 ]
is alright but needs some serious work. 34%  34%  [ 11 ]
is alright but needs some tweaking. 9%  9%  [ 3 ]
works great and has helped SK. 3%  3%  [ 1 ]
works fine even if hasn't necessarily helped SK. 3%  3%  [ 1 ]
Total votes : 32
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 Post subject: CRS Poll
PostPosted: Thu Nov 29, 2007 10:55 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
I know that D isn't going to get rid of it, but I thought I would take a poll about it in any case.


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PostPosted: Thu Nov 29, 2007 11:51 am 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
I voted serious work for reasons I've mentioned in another thread. I also, like Sinnoch, think that the system should be mobile and have a larger positive bonus. The negative bonus doesn't matter to me, but a reward seems like a better goal than a punitive one.


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PostPosted: Fri Nov 30, 2007 5:16 am 
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I can sympathize with option #3, but I voted for #2 nonetheless. Sure, CRS may have the potential to be fun eventually, but this system that has undergone tweaks and revisions for four years still isn't close to providing fair, balanced raids or whatever it's supposed to be doing. There comes a point when it is better to cut your losses and disengage. There are several reasons for why it isn't fun given the current state of the game.

CRS could be the most brilliant idea to grace the earth since the dawn of time, but that doesn't count for anything if it's impossible fit into the context of SK. The energy required for this serious rework can be spent on more rewarding and fun-producing things.


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PostPosted: Fri Nov 30, 2007 5:40 am 
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thunder wrote:
I can sympathize with option #3, but I voted for #2 nonetheless. Sure, CRS may have the potential to be fun eventually, but this system that has undergone tweaks and revisions for four years still isn't close to providing fair, balanced raids or whatever it's supposed to be doing. There comes a point when it is better to cut your losses and disengage. There are several reasons for why it isn't fun given the current state of the game.

CRS could be the most brilliant idea to grace the earth since the dawn of time, but that doesn't count for anything if it's impossible fit into the context of SK. The energy required for this serious rework can be spent on more rewarding and fun-producing things.


what she said


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PostPosted: Fri Nov 30, 2007 6:19 am 
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Joined: Thu Aug 31, 2006 1:50 pm
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SK Character: Karsh
thunder wrote:
I can sympathize with option #3, but I voted for #2 nonetheless. Sure, CRS may have the potential to be fun eventually, but this system that has undergone tweaks and revisions for four years still isn't close to providing fair, balanced raids or whatever it's supposed to be doing. There comes a point when it is better to cut your losses and disengage. There are several reasons for why it isn't fun given the current state of the game.

CRS could be the most brilliant idea to grace the earth since the dawn of time, but that doesn't count for anything if it's impossible fit into the context of SK. The energy required for this serious rework can be spent on more rewarding and fun-producing things.


I can't agree with this because "this time of tweaks and revisions" isn't as long as you'd have people believe. D has said previously that the boycott basically kept the system broken and imbalanced. It wasn't until about...the beginning of January, 2007, that the system got a major test run and turned out to be completely broken.

Of course, D also said to the people whose time and fun was ruined by the brokeness "tough luck, the system was broken, you're guinea pigs and so you have to just accept being screwed," which doesn't exactly encourage people to stick with it either.

The system could work, given a lot of work. However, the pbase has pretty unanimously said "scrap it, we hate it." I mean, I'm not one to conform to a collective just because it's a collective, but in this case it sort of counts for something, you know?

At any rate, I think it's pretty clear D is married to the CRS, and asking for it to be scrapped is pretty pointless, so instead I'd rather push for something realistically possible. That is, of course, the option to put in the huge amount of work and testing necessary to make it work properly.


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PostPosted: Fri Nov 30, 2007 6:27 am 
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The boycott had not started until a full 2 years of CRS running already, so that would be no (if not simply poor) excuse.

Many players loved CRS in the beginning, but then it became a mindless CTF mania that lead to... emptiness, so the same players themselves decided to boycott this weapon of mass-RP-destruction. :P


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PostPosted: Fri Nov 30, 2007 8:46 am 
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Location: Not in the south anymore. Woohoo.
I vote to change it from Cabal raid to Tribunal raid.


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PostPosted: Fri Nov 30, 2007 9:18 am 
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Location: Las Vegas, Nevada
SK Character: Achernar
If one is okay, then why not both?


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PostPosted: Fri Nov 30, 2007 9:47 am 
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Joined: Wed Oct 19, 2005 1:44 pm
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The ONLY way I would accept tribunal raids, is if there was some extremely intense work done to CRS, Tribunals are for RP, Cabals are for PK, thats the way I have seen it all my two years playing. In my opinion, I think if we rework the system into a more RP friendly manner, then we could most certainly have Tribunal raids, that would actually be a nice idea.
*shrug* my two cents i guess


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PostPosted: Fri Nov 30, 2007 1:19 pm 
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Location: Not in the south anymore. Woohoo.
Quote:
Cabals are for PK

That's because people are lazy. It's also untrue.


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