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PostPosted: Tue Jan 08, 2008 12:13 pm 
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Cyra wrote:
Gilgon wrote:
http://www.shatteredkingdoms.org/forums/viewtopic.php?t=12400

Muktar is referring to the one line in an update -
Dulrik wrote:
- Damage reduction from spells now takes place after armor reduction


This severely wimped shamans and boosted heavy armor classes tremendously.

And are we comparing Lolth's shaman (someone in a cabal) to the average paladin/merc who isn't in a cabal? How about a paladin in fist, or a merc on mood defensive in MC with a shield? Give me a break.

All that matters is MP on armor and enough scripted/tribunaled/persuaded buffs to make yourself badass. But when it comes down to it - heavy armor > light armor.


Lolth's shaman crushed Yaubl enough times.

Also, Algon, your math is terrible. Even switching the damage reductions after the armor reduction only leads to a slight increase in melee damage. That change just made it impossible to reduce the majority of attacks to 0 damage.


Math problem:

Pre-change - Melee attack does 100hp damage. It is reduced in half by sanc. Armor reduces 30 damage. Result:

100/2 = 50. 50-30 = 20 damage.

Post-change - Melee attack does 100hp damage. Armor reduces 30 damage. It is reduced in half by sanc. Result:

100 - 30 = 70. 70/2 = 35 damage.

Although this seems meaningless to some, what this change means is that armor now has greatly increased relevance in comparison to what it had before. This change also means that protective spells reduce less damage than they ever had before.

If we are purely comparing tanking ability, we are discussing heavy armor + protection versus spirit aura. Paladins win that battle any day.

If we are comparing damage output - Paladins have 3rd attack, sword/spear/polearm, and edamage. If the paladin is wielding a weapon that hits only 3 times a round, he has the exact same damage output as a barbarian who doesn't use berserk/fury, or a mercenary not using his specialized weapon. Infact, if the paladin decides to use bless, he has more damage output.

Shaman are a solid class but they are not the best tanks in the game by a longshot.


Last edited by Gilgon on Tue Jan 08, 2008 12:55 pm, edited 1 time in total.

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PostPosted: Tue Jan 08, 2008 12:33 pm 
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Shut up. Both of you noobs.


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PostPosted: Tue Jan 08, 2008 12:37 pm 
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Gilgon wrote:
Pre-change - Melee attack does 100hp damage. It is reduced in half by sanc. Armor reduces 30 damage. Result:

100/2 = 50. 50-30 = 20 damage.

Post-change - Melee attack does 100hp damage. Armor reduces 30 damage. It is reduced in half by sanc. Result:

100 - 20 = 80. 80/2 = 40 damage.


lolz


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PostPosted: Tue Jan 08, 2008 12:47 pm 
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Gilgon wrote:
Pre-change - Melee attack does 100hp damage. It is reduced in half by sanc. Armor reduces 30 damage. Result:

100/2 = 50. 50-30 = 20 damage.

Post-change - Melee attack does 100hp damage. Armor reduces 30 damage. It is reduced in half by sanc. Result:

100 - 20 = 80. 80/2 = 40 damage.


Nitpicking, but the outcome would actually be 35 damage for post-change. 100-30 = 70/2 = 35.

Why people keep bringing up damage output in a discussion about tanking is beyond me. This isn't WoW, there is no issue of maintaining threat here. For pure tanking ability, damage output is a bonus, not a requirement.


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PostPosted: Tue Jan 08, 2008 12:54 pm 
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Haha my bad on the 100-30 = 70 and therefore the difference is 35 damage damage taken rather than 40. (so 35 v 20, post change you take 7/4 of the damage)

I am a politics major thanks.

Regardless, the change made protective spells suck hard in comparison to how they used to.

Heavy armor owns light armor harder than it ever has. Cyra's paladin died to Bhreq. K i'm done.


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PostPosted: Tue Jan 08, 2008 12:54 pm 
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LOLz at Cyra complaining about Paladins because he has one. Cyra, what the heck is your point?

I'll make this simple. Against darkies, paladins are 6x as good as shaman. Against greys, shaman are better. This is how its suppose to be. You shouldn't be complaining about Paladins. Didn't you think for a split second, that a class that got a spell like "call armor" was designed for noobs, and that might hinder you in the long run? The fact that paladins are designed for noobs explains why they aren't the best, but they are pretty damn solid and take 0 skill to play.


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PostPosted: Tue Jan 08, 2008 12:54 pm 
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Muktar wrote:
Cyra, they only get 3 battle spells. 2 of them is situational. Them being SH and Call Lightning. If you don't think that paladins don't have better in combat dmg spells, you really are on crack.




3 battle spells? Do you mean they only have 3 spells they can use in combat or that they have only 3 spells that they can use that deal damage?

Yeah, I think shamans have better spells for doing damage because their spells aren't limited to damaging those of opposite aura. Given the number of grey aura diabolics that run around, a paladin runs into trouble pretty quick. Their spells won't hurt a grey aura diabolic nor will protection reduce any damage from that character.

Shamans don't run into that problem, at least in melee. In fact their premier damage reduction spell reduces as much damage as protection and sanctuary combined. I can't believe you nutbags think that because spirit aura reduces more damage than protection and sanctuary that therefore, protection must reduce more damage than spirit aura.

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On your light armor priest thing. So, you are saying that a priest with MV on scale is not best light armor in the game? Wait, it is. Harm is massively better than every single in combat dmg spell accessible to a shaman. So, please tell me how I am talking out of my [REDACTED]?


How's that front line priest working out for you?


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PostPosted: Tue Jan 08, 2008 12:57 pm 
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Rial wrote:
LOLz at Cyra complaining about Paladins because he has one. Cyra, what the heck is your point?

I'll make this simple. Against darkies, paladins are 6x as good as shaman. Against greys, shaman are better. This is how its suppose to be. You shouldn't be complaining about Paladins. Didn't you think for a split second, that a class that got a spell like "call armor" was designed for noobs, and that might hinder you in the long run? The fact that paladins are designed for noobs explains why they aren't the best, but they are pretty damn solid and take 0 skill to play.


*roll*

A shaman has access to the same spells as a paladin. Your argument might have some merit if non-religious characters couldn't get access to spells like protection.

Shamans can use protection, paladins can't use spirit aura.


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PostPosted: Tue Jan 08, 2008 12:58 pm 
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Your right Cyra. Bog needs to hit greys too.


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PostPosted: Tue Jan 08, 2008 2:13 pm 
Muktar wrote:
Paladin: More HP, Better Armor, Same Protective spells(not counting SA since it doesn't stack with xxx), better weapons, more attacks, no maledictions, better in combat damaging spells.


Have you ever, EVER tried facing a shaman with a paladin? Good luck beating heal with cure critical/serious. Also, paladins can't bash. Shamans can. In addition, shamans can be giants and ACTUALLY bash. Having read your little comparison, I can say that your theory about paladins being able to beat shamans 1v1 is garbage. I have extensive experience with both classes, and unless this new change is a whole lot more [REDACTED] than even you're suggesting, the shaman will wipe the floor with the paladin.

Quote:
light armor priest: Same hp, Same or better armor(scale w/MV), Same or better protective spells(depending on circumstance), worse weapons, same attacks, no maledictions, better in combat damaging spells.

hvy armor priest: Better armor, rest is the same.


Stop saying they're better in combat damaging spells! Harm is great and all, so is SoF if it's relevant, but good luck getting either of them off if you've just been spirit horded. Bash > spells. Priests lose this fight savagely.

Quote:
Okay, the paladin only sucks compared to the shaman because he doesn't have maledictions.


Wrong, as discussed above.

Quote:
The rest the pallie is generally better or the same at least. Paladins are better tanks.


Wrong, as discussed above.

______________________

Those of you talking about bog and [REDACTED], that's great, but I'm not really discussing who is better in special situations.


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