Szaldora wrote:
I'm curious to know what nerfs warlocks have suffered since the time when pets were taken away from them.
- Magma spray DOT changed to increase frequency but decrease damage per hit
- Saving throws split into reflex, fortitude, willpower? (or was this way before pets were taken away from warlocks)
- What else?
I feel like there used to also be more resist elements items out there than there are now, also. What happened to warlocks to make them fall off the charts?
People used to wear magic resistance. They don't anymore. The reason why magma spray used to be an unbelievably powerful spell is that it ignores magic resistance.
Stoneskin's usefulness was dropped dramatically when cleave/backstab/circle/etc. was changed to allow weapons that use magic damage. (subtype change)
Ironguard's usefulness was dropped dramatically after it no longer completely ignored attacks.
Warrior damage has dramatically gone up over the last few months as fury/specialize have been introduced, subtype stats have become well known, and haste has become commonplace in pkill.
The problem with warlocks is that they are the only class in the mud which can't kill equipped players. Two solutions:
1) Transfer warlocks' resists to their elemental.
2) Make every cast of magma spray use double the art that the warlock who cast it has.