Shattered Kingdoms

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 Post subject: Changing class
PostPosted: Mon Mar 03, 2008 7:09 am 
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Newbie

Joined: Mon Mar 03, 2008 7:01 am
Posts: 6
Location: US
Is there a way to change class once my character has been created?

I initially picked bard, but after fleshing out my character's personality a little bit, I don't think that's going to work for her. I've only been playing for about two hours, so it's not problem to just delete her and recreate the character, but I thought I would check first.

Thank you!


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 Post subject:
PostPosted: Mon Mar 03, 2008 7:23 am 
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Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
There is no way to change a class once you type it in during the creation process.


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PostPosted: Mon Mar 03, 2008 7:37 am 
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Joined: Mon Mar 03, 2008 7:01 am
Posts: 6
Location: US
Well I guess that's that, then.

Thanks for the quick reply. So far I am enjoying SK quite a lot!


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PostPosted: Mon Mar 03, 2008 7:52 am 
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Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
No problem, and glad to hear it!


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PostPosted: Mon Mar 03, 2008 9:41 am 
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Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
Just so you know, bards can actually be pretty good fighters. In terms of 1vs1, a bard can actually beat any other class except mercenaries, barbarians, and maybe shamans. With a group, they're even better.

Also, everyone wants to be your friend.


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PostPosted: Mon Mar 03, 2008 9:42 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I think it would be a great idea to have a class retraining quest. At the end of the quest you become the class of your status - 1. You get to keep the lvl of skills, if and only if, both classes share the skill/spell in question. I would think it would be something as long as the travel the realms quest. Then if a person liked their char but didn't like the class, they could retrain, at a cost.


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PostPosted: Mon Mar 03, 2008 9:46 am 
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Joined: Mon Sep 05, 2005 5:05 pm
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Location: *cough*
Christ, imagine what Peso could do with that.


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PostPosted: Mon Mar 03, 2008 9:48 am 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
The Mighty Fluffball wrote:
Christ, imagine what Peso could do with that.


After that enlightenment, I don't like my idea anymore.


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PostPosted: Mon Mar 03, 2008 9:57 am 
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Joined: Sat Nov 20, 2004 11:38 am
Posts: 803
Location: Milton Ontario Canada
SK Character: Umdon
I like the idea but how about just getting one brand new skill when the age tick happened (1/2 you send a PM to XXX IMM saying I want the skill, bash ect). To show that you learned something in your life that other people of the same class has not.

It would have to be generic skills (more then 3 classes have the same skills) and not the specialized ones (brew, tame, fletch, skin, backstab ect)


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PostPosted: Mon Mar 03, 2008 10:15 am 
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Joined: Mon Mar 03, 2008 7:01 am
Posts: 6
Location: US
Well, before I change for sure.....

Is there any type of bard culture or traditional history for bards in SK? The character I want to create would be more along the lines of a snobby professional violinist, rather than an outgoing street-musician. She's shows emotion reluctantly, doesn't warm up to people quickly, comes off a bit high-handed even when she is trying to be nice, very respectful of authority but expects to be respected when she inevitably becomes the authority.

Could this work as a bard in SK, or would it be seen as bad RP for a bard? If I remake the character, I'll probably have her be some sort of scholarly magic user.


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