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I would actually like to see less classes with dodge
I am inclined to agree with you but there are some small things I don't feel comfortable with.
An example: Backstab cannot be shield blocked, so the only defense against it (other than certain spells) is dodge.
Removing dodge from say, paladins or sorcerors will bring back memories of the old days where 1-shot kills that worked 80% of the time were available to players, but just for rogues.
Sorcerors have spells to help them evade backstab already, dodge helps them. Paladins have the HP to survive unless they're an elf stabbed by a giant cold iron pigsticker.
Priests will most likely die without standing much of a chance to get away with it.
Less classes with dodge? I'm all for that if there were no single action win buttons in SK. So long as there are, I'd rather everyone have dodge so there is at least a factored chance to escape them.
(Disclaimer: I am not in any way suggesting that cleave backstab or any other high-damage opening attack should be nerfed.)