Shattered Kingdoms

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PostPosted: Wed Jun 18, 2008 6:44 pm 
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Obviously, I wasn't saying that. No-dachi's and battlespears have different values however, which is what we are comparing. I never said there was any discrepancy between items of the same subtype. All items of the same type will have the same min/max values as any other weapon of that type. They can however compare the same to weapons that have the same average but different min/max values for a certain category.


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PostPosted: Wed Jun 18, 2008 6:54 pm 
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All subtypes you are saying have the same min and max values. They should have the same exact value. No minimum or maximum values. If there was mins and maxes for a subtype, some would be able to hit 4 attacks and some not. Its not the case, all do or all dont, so the value is exactly the same, there is no range for a weapon.


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PostPosted: Wed Jun 18, 2008 7:38 pm 
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Some subtypes do hit four attacks, and some don't. Have you played a mercenary?

I'm saying all subtypes of the same -type- have the same values, all battlespears have the same values, all no-dachi's have the same values, but no-dachi values are different than battlespear values, which are different than longsword values, which are different than khopesh values, etc...

It's not a difficult concept to grasp.


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PostPosted: Wed Jun 18, 2008 7:40 pm 
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No [REDACTED] they all have their own sets of values. But if they rank even, then their value for that category is the same. Thats where peoples problems are coming from. If it says they are equal in speed, then they have the same number for speed. Get it.


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PostPosted: Wed Jun 18, 2008 7:41 pm 
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Except that they don't. No-dachi's compare the same in speed as battlespears, but don't recieve as many attacks as battlespears, thus their speed obviously isn't the same. Get it?


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PostPosted: Wed Jun 18, 2008 7:46 pm 
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No [REDACTED]. You are trying to say there is some kind of minimum and maximum and it compares the average, but what the hell would that do then? Compare wouldnt be accurate at all for anything. Since all the mins and maxes would wack it all up.

More than likely the compare is a rough scale. If there is 30 ranks, perhaps it really is more like 60 or 90. where like 31, 32, and 33 would all be compared as equal, but 34,35,and 36 would be equal but all compare above the previous three.


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PostPosted: Wed Jun 18, 2008 7:55 pm 
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Alright, let me explain this in simpler terms.

Take damage for instance, say you have a whatever, a longsword. You hit something 10 times with that longsword. Not all 10 hits are going to do the -exact- same damage. The damage the sword does will have a minimum damage point, and a maximum damage point. Being the least amount a hit will do, and the largest amount any one hit will do.

Now, one can assume that speed also has values such as that. An indicator would be slower weapons, like flamberges and great axes, a warrior with all attacks mastered and all his weapon skills mastered, using a flamberge will get 1 or 2 attacks a round, with haste/spec a mercenary will get 3 or 4 attacks a round. Now why do you think sometimes you get 3 attacks a round and sometimes you get four with the same weapon? Likely there is some sort of minimum speed roll, and a maximum speed roll that the game determines every combat round, to figure how many attacks you recieve that round. The minimum with a flamberge being maybe 2 or 3, and the maximum being 4.

That's what I mean by a minimum and maximum speed value. If it was only one number, you'd recieve the same number of attacks with any given weapon 100% of the time.

Compare like you say is just a rough estimate, it likely takes the low and high values for all three categories and simply averages them together, to give you a rough estimate of how accurate/damaging/quick a weapon is.


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PostPosted: Wed Jun 18, 2008 11:28 pm 
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Sypher, you are a patient man.


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PostPosted: Thu Jun 19, 2008 12:15 am 
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:)

I try my best.


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PostPosted: Thu Jun 19, 2008 2:18 am 
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Damage does have a range, speed is constant. Except for Achernar who has variable speed weapons because he can affect the flow of time.


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