Alright, let me explain this in simpler terms.
Take damage for instance, say you have a whatever, a longsword. You hit something 10 times with that longsword. Not all 10 hits are going to do the -exact- same damage. The damage the sword does will have a minimum damage point, and a maximum damage point. Being the least amount a hit will do, and the largest amount any one hit will do.
Now, one can assume that speed also has values such as that. An indicator would be slower weapons, like flamberges and great axes, a warrior with all attacks mastered and all his weapon skills mastered, using a flamberge will get 1 or 2 attacks a round, with haste/spec a mercenary will get 3 or 4 attacks a round. Now why do you think sometimes you get 3 attacks a round and sometimes you get four with the same weapon? Likely there is some sort of minimum speed roll, and a maximum speed roll that the game determines every combat round, to figure how many attacks you recieve that round. The minimum with a flamberge being maybe 2 or 3, and the maximum being 4.
That's what I mean by a minimum and maximum speed value. If it was only one number, you'd recieve the same number of attacks with any given weapon 100% of the time.
Compare like you say is just a rough estimate, it likely takes the low and high values for all three categories and simply averages them together, to give you a rough estimate of how accurate/damaging/quick a weapon is.
|