Quote:
To be honest, I can see a pretty clear logic behind no principled/aberrant rogues.
They're the equivalent of lawful good/evil. What lawful good or evil person even learns how to steal and backstab?
Someone who believes that just because skills can be used dishonourably doesn't mean they have to be. There's more to rogues than stealing and backstabbing, just like there's more to priests than frenzy and harm (But I've heard of certain priests restricting themselves from using such spells due to their beliefs. In the same vein, rogues can keep their hands to themselves when necessary, and fight with honor if they so desire.)
As Valtari, Destrivai once stunned my comrade in battle, presumably to torture later. I ran in and killed her, then later tried (in vain) to steal her corpse from Destrivai.
Also on Valtari, I would often sneak behind enemy lines in the Empire alone and look for equipment. I remember one time I stole nearly an entire suit of armor off of the imperial immunes that had been given to them in between PKs. Had I tried to fight their warparty myself, I would have been completely destroyed.
Excluding a few choice circumstances (all involving deep-elves), I never stole from an enemy unless I was planning to attack him, (for example, trying to steal their recall/heal potions before a fight) never stole from any non-enemies unless I was just fooling around, often picked the gates of Krychire, and the jail cells of imprisoned elven slaves, and I never attacked a sleeping sentient foe, at least not purposefully. Valtari didn't see her skills as necessarily dishonourable, and fought against that notion her entire life. She used whatever tactics she could to defend good, without becoming dishonourable in the process.
Also... wtf in the helpfile does principled say anything about honor? That's paladins.
Quote:
If your character is of principled alignment, they will most likely value
life, and freedom above all else. They will strive to protect all people,
especially those who are not able to protect themselves. They even try to
protect those who commit evil acts from themselves, attempting to convince
the evil person to denounce their evil ways. Principled characters try
with all their might to follow and uphold the laws of the land. Those laws
were created for a purpose, to protect those who need protection. Those
laws were most likely placed there by others of the same alignment.
Principled characters try to avoid killing whenever possible, using it as
a last resort, when all other courses of action have been exhausted.
I'm saying this for a few reasons: First of all, my very first character was a principled rogue which I greatly enjoyed and I feel that others might enjoy this concept also. Secondly, I'd like to play one again, with more PK experience under my belt.
The argument that rogues shouldn't be able to be aberrant is thinner than paper, also, considering they're very similar to light-armor hellions with no maledicts or intimidate. Again: Just because skills -can- be used a certain way doesn't mean they have to be. A paladin -can- word away at the first sign of danger, a hellion -can- run in and cleave random PCs whom he has no quarrel with, and a rogue -can- backstab and steal at random and only for personal gain. That does NOT mean that this is right at all, or otherwise the only right way to play.
Give the alignments back!