Dulrik wrote:
Awhile back I implemented a change that made sanctuary and other damage reducing spells and affects take affect before the saving throw instead of after the saving throw. This made it much harder for someone to negate all melee damage through enchanting.
While reading this thread, something jogged my memory so I went back to check. It turns out that MP was not affected by the aforementioned change, so it is still really easy to negate spell damage to null with MP. I am probably going to make the change to it, so that it works the same as all of the other protections. I might be dissuaded by well-reasoned responses here, but you'd have to convince me.
I'm not saying that this one change is going to fix all or even most of the problems that this thread is about, but it IS one piece of the puzzle.
So, basically, you are going to increase the damage done by all offensive spells against people who keep up affects. I think offensive spells are underutilized and have no problem with this, but keep in mind that this will also boost the damage of scrolls, staves, and wands - things that are already consider imbalanced by the majority of new players and veterans.
I think the entire stave/wand/scroll code needs to be changed, personally, because I don't see an easy fix to this situation. But go ahead with it if it satisfies these whiners who want acid blast to do more damage.