Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Nov 30, 2024 6:52 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 238 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 24  Next
Author Message
 Post subject:
PostPosted: Tue Jul 08, 2008 10:20 am 
Offline
Mortal

Joined: Mon Mar 31, 2003 4:02 pm
Posts: 748
Your making the assumption that everyone int he game will resist 95% of spells which blatantly isn't the case. The fact of the matter is that in any group pk when you brandish an overpowered staff you can expect it to pulverize more than one person in the enemy group. The fact that there hasnt even been a single log posted where someone brandishes such a staff just goes to show that there hasn't been nearly enough testing done to assume that magic is weak. Plus, the fact that magical items give you access to melee damage, IE charm wands, animate dead wands, means no matter what magic will always be stronger.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 08, 2008 10:27 am 
Offline
Mortal

Joined: Wed Jun 25, 2008 10:10 am
Posts: 135
Location: Far, far away
Well perfect. Obviously there are overpowered wands of charm and animate just lying around for everyone to take. No challenge at all.
Let's just remove all of those and enchant armor/weapons with it. That way there's no reward for effort, you just have to slap on whatever is handy, or go find whatever is good. Let's remove brewing and scribing while we're at it, since that's overpowered too (shouldn't spend all our time preparing, should we?).


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 08, 2008 10:51 am 
Offline
Mortal

Joined: Mon Sep 12, 2005 3:18 pm
Posts: 1704
Random_Numbers wrote:
Well perfect. Obviously there are overpowered wands of charm and animate just lying around for everyone to take. No challenge at all.
Let's just remove all of those and enchant armor/weapons with it. That way there's no reward for effort, you just have to slap on whatever is handy, or go find whatever is good. Let's remove brewing and scribing while we're at it, since that's overpowered too (shouldn't spend all our time preparing, should we?).


Or just get rid of offensive scrolls, spells, and wands, and not bother with the rest of that stuff?

Then, make material matter again in weapon damage. Problem solved.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 08, 2008 10:52 am 
Offline
Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Rial wrote:
Your making the assumption that everyone int he game will resist 95% of spells which blatantly isn't the case.......The fact that there hasnt even been a single log posted where someone brandishes such a staff just goes to show that there hasn't been nearly enough testing done to assume that magic is weak.


Wow, it also goes to show that you can't say 'magic isn't weak' when your not talking about magic, your talking about unique items, and the very fact that there isn't 1 log posted goes to show that you shouldn't consider these items to be the standard.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 08, 2008 11:27 am 
Offline
Mortal

Joined: Mon Mar 31, 2003 4:02 pm
Posts: 748
No actually it just goes to show that those very people who are complaining about magic being underpowered aren't even using the most powerful magical items in the game when they have them.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 08, 2008 11:30 am 
Offline
Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Magic != Magic Items

Again the standard should not be scrolls that come from the Iron Citadel that only Konge's priests ever have, and when he does have it no one else can get one.

Your arguing that the exception is the rule, which is [REDACTED].


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 08, 2008 11:43 am 
So, what all the anti-melee people are saying...

Is that steel weapons and their energy/addy/mithril versions shouldn't do the same damage! Right!? Good job guys! Me and Algon agree with you!


Top
  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 08, 2008 11:55 am 
Offline
Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
After enchanting they do different amounts of damage :-P


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 08, 2008 11:58 am 
My last sorc, I enchanted steel pigstickers and tanso wakizashis to like +6/+6 and +7/+7 all the time. =/

It's actually almost easier to enchant the low quality weapons, because you can buy them in bulk half the time.


Top
  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 08, 2008 11:59 am 
Offline
Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
My last sorc was -always- able to get the mithril pigsticker to 10 enchants. TY for proving my point.


Last edited by Lakir on Tue Jul 08, 2008 11:59 am, edited 1 time in total.

Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 238 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 24  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group