Shattered Kingdoms

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PostPosted: Tue Jul 08, 2008 8:28 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
Jardek wrote:
Another possible option is to allow you to get things from your backpack but not be able to look in your backpack - relying, essentially, on memory (as you would if you were blind). After all, just because you're blind doesn't mean you suddenly have no senses at all.


Gee. This sound familiar. I wonder why. Oh, right.


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PostPosted: Tue Jul 08, 2008 8:30 pm 
Sorry mang, didn't read your post.


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PostPosted: Tue Jul 08, 2008 9:48 pm 
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Joined: Fri Apr 30, 2004 8:48 pm
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
Blind people can get the items they're looking for, such as different coins and properly prepared paper money, because they've had plenty of practice doing so. Sighted people who are used to handling coins constantly can quickly tell by touch which coin is which. But if you don't have the constant experience, I highly doubt you're going to be grabbing the right coin 100% of the time.

As a stronger example, suppose you're a hunt-and-peck typist (deadly for you in this game). You find yourself in front of a keyboard with no markings. Try typing a paragraph with said keyboard and examine your error rate combined with your delay rate. Such is how I view a suddenly blind, previously sighted person. You would likely not be able to tell your bloomers from your socks just by feeling around in your backpack.


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PostPosted: Tue Jul 08, 2008 9:52 pm 
I know the contents of my briefcase with my eyes closed. People often don't need to look at what they're doing to do it. To say otherwise simply marks you as an individual of far less aptitute than normal.

Certainly, a blind person unfamiliar with a keyboard would have difficulty typing anything coherent, but they would know the difference between a keyboard and, say, a bottle of water by touch.


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PostPosted: Tue Jul 08, 2008 9:59 pm 
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Location: Ithaca, NY
Edoras wrote:
I honestly have no idea why you are still ranting about this: It seems like you're just making crap up to try and support your claim. News flash! NOT EVERYTHING IS SUPPOSED TO BE EASY. Death is the same way, but I don't see you complaining about how death is "uninteresting, no fun, and serves no purpose other than taking the player out of the game."


Edoras, I actually didn't make that up. That happened to me. No, that's not what happens every time, but it happened, almost precisely as I described.

You don't get it. This isn't about easy. There's nothing "hard" about stopping blindness - it's a matter of one command to solve it. There's nothing "hard" about having blindness either - you just sit there. My point is that the amount of frustration incurred by the spell and/or the measures required to prevent it is silly. I didn't play SK to stare at a screen waiting for affects to wear off, and I didn't play SK so I can memorize paths to healers and where vendors are for [REDACTED]. My point is solely that this isn't a mechanic that should be involved in the leveling scheme. Notice that nobody so far is defending the presence of blindness, but that they are focusing on a sort of ad hominem, claiming that anyone who dislikes blindness is either stupid or lazy.

Edoras wrote:
If you're that bad at interrupting spells such as blindness or color spray (And btw, color spray blindness lasts a MUCH shorter time than the blindness spell) then either travel with a priest or stop fighting caster NPCs. But above all else stop whining.


Your solution is: play a class with trip/bash, group with a priest, or find new leveling areas. My point is: I shouldn't have to. Go play any other professionally produced RPG (MMO or otherwise), and you will quickly see how little downtime you suffer. They're interested in letting you play the game they've made, not forcing you to sit out for fifteen minutes at a time, or more, in the case of some of SK's other mechanics, such as death, which you previously mentioned. The only reason I don't speak out against SK's system of death is because I have yet to think of a superior system that achieves what the current system does.


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PostPosted: Tue Jul 08, 2008 9:59 pm 
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
Jardek wrote:
Certainly, a blind person unfamiliar with a keyboard would have difficulty typing anything coherent, but they would know the difference between a keyboard and, say, a bottle of water by touch.


But the difference between a bottle of pepsi, a bottle of sprite and a bottle of mountain dew? Or the difference between a tulip petal and an iris petal? Maybe an experienced blind person could decipher the puzzle, knowing the organization scheme used in the packing, but an inexperienced blind person would not.


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PostPosted: Tue Jul 08, 2008 10:07 pm 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Blindness is fine how it is.

Cure blindness potions/herbs are entirely worthless unless carried in your inventory. There is absolutely no point to putting them all in your container.

They are easier enough to get so that it doesnt matter if it's stolen.

Dont know how to obtain one of these easily accessible items? Ask another player IN GAME.

Problem solved. Stop QQing.


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PostPosted: Wed Jul 09, 2008 3:33 am 
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Joined: Wed Jun 25, 2008 10:10 am
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Location: Far, far away
Honestly, is there a reason blindness needs to be so debilitating? It's one of the first spells anyone with access to it learns, and, when affected, unless you have a potion or herb in your inventory At All Times you get to sit around for ten minutes and do nothing, unless you're with someone who can help you (but no, they can't give you anything, all they can really do is slap you around a bit for fun, since you can't even see them to follow them). You can't even enter a damned citygate (which isn't exactly a small thing).
The cost to cure it is annoying, unless you've got a pc priest on hand, and you have to have one on hand because you can't contact anyone after you've been blinded. I don't see a problem with doing something to make it easier to cure, lag, whatever. If you know you have something that cures blindness in your pack, you should at least be given a chance to get it out, rather than sit on your [REDACTED] waiting for your vision to return.


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PostPosted: Wed Jul 09, 2008 3:42 am 
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Location: Athens, Greece
Man, I remember a time when it was practically impossible to land a blindness spell to a GM char. But nowadays people don't enchant their gear, or simply try to fill it with MP. Try fortitude for a change and stop complaining. :P


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PostPosted: Wed Jul 09, 2008 8:10 am 
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Joined: Mon Dec 17, 2007 1:40 am
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Konrin wrote:
Syndal wrote:
Okay, I'm sorry, but why do you make your posts like that? I don't even read any of them because it's very annoying.


I'm with Syn on this one, I ain't reading that.


I figure it's done on purpose, a change in posting style. Don't a lot of people have multi accts. here?
And Blindness is fine.


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