Edoras wrote:
I honestly have no idea why you are still ranting about this: It seems like you're just making crap up to try and support your claim. News flash! NOT EVERYTHING IS SUPPOSED TO BE EASY. Death is the same way, but I don't see you complaining about how death is "uninteresting, no fun, and serves no purpose other than taking the player out of the game."
Edoras, I actually didn't make that up. That happened to me. No, that's not what happens every time, but it happened, almost precisely as I described.
You don't get it. This isn't about easy. There's nothing "hard" about stopping blindness - it's a matter of one command to solve it. There's nothing "hard" about having blindness either - you just sit there. My point is that the amount of frustration incurred by the spell and/or the measures required to prevent it is silly. I didn't play SK to stare at a screen waiting for affects to wear off, and I didn't play SK so I can memorize paths to healers and where vendors are for [REDACTED]. My point is solely that this isn't a mechanic that should be involved in the leveling scheme. Notice that nobody so far is
defending the presence of blindness, but that they are focusing on a sort of ad hominem, claiming that anyone who dislikes blindness is either stupid or lazy.
Edoras wrote:
If you're that bad at interrupting spells such as blindness or color spray (And btw, color spray blindness lasts a MUCH shorter time than the blindness spell) then either travel with a priest or stop fighting caster NPCs. But above all else stop whining.
Your solution is: play a class with trip/bash, group with a priest, or find new leveling areas. My point is:
I shouldn't have to. Go play any other professionally produced RPG (MMO or otherwise), and you will quickly see how little downtime you suffer. They're interested in letting you play the game they've made, not forcing you to sit out for fifteen minutes at a time, or more, in the case of some of SK's other mechanics, such as death, which you previously mentioned. The only reason I don't speak out against SK's system of death is because I have yet to think of a superior system that achieves what the current system does.