Shattered Kingdoms

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PostPosted: Fri Aug 22, 2008 4:37 pm 
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Well, the craft bonus is in the hands of the coder. The current best spec doesn't necessarily need a unique that totally overpowers it to the max. If anything the rares/uniques for our current "elite" specs (and I wish there weren't any elite subtypes, really, but that's almost impossible) could perhaps see minimal tweaks, while some of the legendary weapons for crappier subtypes might get huge bonuses.



The whole low-tier subtype vs. high-tier subtype is kind of absurd to me. I mean, kudos to imms for placing more weapons in the game. However, intelligent players are always going to aim for the highest tier subtype... and as long as OOC channels remain open (and they always will) there will be a large base of players who know what the high tier weapons are. So people are going to use that level 16 steel khopesh, then a tanso one, then the mithril and then the ada/energy one, etc. Quite frankly I'd rather they simplify things and just have more weapons have roughly the same stats than have a big pyramid-base of low tier weapons nobody uses because of how bad they are comparatively.


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PostPosted: Fri Aug 22, 2008 4:48 pm 
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Enishi wrote:
Well, the craft bonus is in the hands of the coder. The current best spec doesn't necessarily need a unique that totally overpowers it to the max. If anything the rares/uniques for our current "elite" specs (and I wish there weren't any elite subtypes, really, but that's almost impossible) could perhaps see minimal tweaks, while some of the legendary weapons for crappier subtypes might get huge bonuses.



The whole low-tier subtype vs. high-tier subtype is kind of absurd to me. I mean, kudos to imms for placing more weapons in the game. However, intelligent players are always going to aim for the highest tier subtype... and as long as OOC channels remain open (and they always will) there will be a large base of players who know what the high tier weapons are. So people are going to use that level 16 steel khopesh, then a tanso one, then the mithril and then the ada/energy one, etc. Quite frankly I'd rather they simplify things and just have more weapons have roughly the same stats than have a big pyramid-base of low tier weapons nobody uses because of how bad they are comparatively.


The way it was before worked just fine. There were very rarely any complaints about any one weapon being too powerful, the only one I remember hearing at all was the finely crafted blade.


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PostPosted: Fri Aug 22, 2008 10:40 pm 
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As if backstab isn't devastating enough nowadays anyway.

With the way most builders work nowadays in SK though, don't be surprised if 542431412 totally OP weapons are added anyway.


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PostPosted: Sat Aug 23, 2008 4:57 am 
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Location: Las Vegas, Nevada
SK Character: Achernar
Dark-Avenger wrote:
As if backstab isn't devastating enough nowadays anyway.

With the way most builders work nowadays in SK though, don't be surprised if 542431412 totally OP weapons are added anyway.

I guess I'll just have to stop building.


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PostPosted: Sat Aug 23, 2008 6:04 am 
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Achernar wrote:
Dark-Avenger wrote:
As if backstab isn't devastating enough nowadays anyway.

With the way most builders work nowadays in SK though, don't be surprised if 542431412 totally OP weapons are added anyway.

I guess I'll just have to stop building.


Pushing40 wrote:
I have to say, as a Union Steward, I hear this sort of (logic) on a regular basis. "If (the workforce responsible for creating the product that allows my paycheck) is up in arms with the adjustments I've made, I can choose to go extreme and make everyone's work-life miserable. Is that what you're telling me you want me to do?" It is unfortunate I have to see this sort of sophistry when involved in my recreational activities.


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PostPosted: Sat Aug 23, 2008 4:03 pm 
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Gilgon wrote:
Achernar wrote:
Dark-Avenger wrote:
As if backstab isn't devastating enough nowadays anyway.

With the way most builders work nowadays in SK though, don't be surprised if 542431412 totally OP weapons are added anyway.

I guess I'll just have to stop building.


Pushing40 wrote:
I have to say, as a Union Steward, I hear this sort of (logic) on a regular basis. "If (the workforce responsible for creating the product that allows my paycheck) is up in arms with the adjustments I've made, I can choose to go extreme and make everyone's work-life miserable. Is that what you're telling me you want me to do?" It is unfortunate I have to see this sort of sophistry when involved in my recreational activities.


As sick as it makes me speaking in his defense, DA is mentally [REDACTED]. It's not Achernar's fault DA chose to use the most powerful weapon in the game for a overpowered comparison. There isn't a single weapon in the game currently that compares to those backstabs.


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PostPosted: Sat Aug 23, 2008 9:05 pm 
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You chose to speak for it.

Back then backstab was way more devastating that what it is now, and I still consider it an overpowered skill with a pigsticker or even a good straight dagger.

Back then, even the spider ritual dagger was more devastating than a pigsticker today. And I can name quite a few more weapons. So imagine what today's builders can do if that returns.

Not to mention how funny it is that you could backstab with maces, with greatswords etc etc.

PS: Gotta love the flaming in gameplay. I'll refrain from calling you anything, I'll just suggest you to go look at your wife and weep in despair. :wink:


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PostPosted: Sun Aug 24, 2008 5:34 am 
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He didn't flame you D_A, he tastefully let the filter flame you. That "[RULES VIOLATION REMOVED]" is better than any flame he could ever come up with because it allows us to insert and word in our heads for a great laugh.


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PostPosted: Sun Aug 24, 2008 6:18 am 
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Dark-Avenger wrote:
You chose to speak for it.

Back then backstab was way more devastating that what it is now, and I still consider it an overpowered skill with a pigsticker or even a good straight dagger.

Back then, even the spider ritual dagger was more devastating than a pigsticker today. And I can name quite a few more weapons. So imagine what today's builders can do if that returns.

Not to mention how funny it is that you could backstab with maces, with greatswords etc etc.

PS: Gotta love the flaming in gameplay. I'll refrain from calling you anything, I'll just suggest you to go look at your wife and weep in despair. :wink:


They can't do anything we don't allow them to, that's the key thing you don't understand. I used the finely crafted blade as an example because it was the gold standard. Do you see anything on the level of it? Not really. Also, back then backstab was unable to go through stone skin, so it's extremely unlikely that you'd see a huge uptick in crazy damage backstabbing weapons.

If someone makes the finely-crafted blade part two, then we can all flame that imm a bit until the staff gets the idea and changes that one weapon. Right now if a weapon is overpowered, or underpowered, it's either going to sit completely unused, or it's going to get overused until the point that it and every weapon that shows a stark advantage gets wimped into oblivion six to nine months after it shows itself to be an issue.

More people able to assist in balancing on a regular basis allows smaller balancing tweaks to be made on a more regular basis.

And I'll just look at my wife and grin that even someone that isn't a real tactics focused player still has a better understanding of why the old weapons system was better that you do.

Then again, what else could be expected from the guy who announced he was multiplaying on the forums, or the guy who got ganked by the mentor system.


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PostPosted: Sun Aug 24, 2008 11:55 am 
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Are you sure they can't do anything?

I'll give you very recent examples of totally overpowered items that builders put in the game.

1) Really low level PE regen necklaces that spammed regen every tick, making PE loss a joke, making the coding behind PE cost of skills useless, making speed dart 24/7 easy for every char.
2) Mithril one handed no dachis on expert lvl NPCs in Uxmal wilderness with -great MR on them.
3) Store bought pets that offer NPC only buffs(lighten load, prayer etc).

Let's face it, some of the current builders have absolutely no idea what balance is. If we don't say anything it won't be long until one of them gets the brilliant idea to make store bought items that spam restore on your character or set your HP at max every time you drop below 1 HP. And they'll surely make lvl 50 weapons that will be of some magic attack type to completely bypass stone skin. If you haven't noticed after all, the moment deadly wrath was divided in all the other categories, the amount of weapons that do magical damage has gone up. It's how imms build items, and it's how they will continue to build them. You see, it's not cool to have an uber weapon that just slices/stabs/pounds(mechanics wise I disagree with that though).

PS: When did I announce I was multiplaying on the forum?


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