Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri Sep 12, 2008 11:11 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Instead of that just curse the abuser and move on.


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PostPosted: Fri Sep 12, 2008 11:13 pm 
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Mortal

Joined: Wed Feb 18, 2004 9:52 pm
Posts: 831
Location: Western New York
DA, you are missing the point. This thread isn't about undead agroing people, it's about a necro releasing undead that agro people in highly populated areas to advoid being reported for crimes, and to kill people randomly, including low levels who happen to be in the wrong place when this happens. This has nothing to do with undead agroing people in general, but the misuse of undead that agro people by necros.

Sure, sometimes a necro does lose control on an undead NPC on occasion, but when it happens all the time by the same necro in differant places I wouldn't exactly call this an accident.


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PostPosted: Fri Sep 12, 2008 11:17 pm 
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Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
I don't miss the point at all friedgeraider.

You were able years ago to charm sick aggro NPCs, go inside cities, release them and they would stay there forever owning people. This was changed, so now some of these NPCs lost their aggro flag or are not charmable anymore.

It won't take much more abuse before a similar change happens to necros, undead and/or death shroud.


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PostPosted: Sat Sep 13, 2008 12:31 am 
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Mortal

Joined: Mon Aug 04, 2008 10:29 am
Posts: 175
They could possibly make it work like charm used to work at a point, I think. When you release your undead and they are awake in a lawful area, you should get reported (by them?).


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PostPosted: Sat Sep 13, 2008 1:05 am 
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Mortal

Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
I could imagine a sessprian ghoul laughing in the face of the necromancer, walking off to the judge and telling them that they were being controlled by some evil looking person before ripping the judge, and every living and/or unmoving object, to shreds. :o


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PostPosted: Sat Sep 13, 2008 2:34 am 
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Mortal

Joined: Wed Feb 18, 2004 9:52 pm
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Location: Western New York
Could just make them wander back to where they came from when released, instead of a judge. :o


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PostPosted: Sat Sep 13, 2008 3:20 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I've got a great suggestion for a solution. Dulrik has it in his inbox. Of course I'll be looking to have a conversation with this character in the near future too.


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PostPosted: Sat Sep 13, 2008 3:31 am 
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Mortal

Joined: Fri Apr 30, 2004 8:48 pm
Posts: 1608
Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
That sounds ominous. Death wants to talk to you.


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PostPosted: Sat Sep 13, 2008 10:09 am 
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Mortal

Joined: Sat Sep 06, 2008 7:46 pm
Posts: 30
achernar, you have no solution, because there is no problem.

I'm going to nip this in the bud before I let the sk rumor mill grasp ahold of it.

#1) In the log you are showing, you are being chased by a necro with a controlled undead to kill you with. He couldn't be avoiding the law if he's doing this. Stop hiding under this lie because you don't like the fact undead are aggro.
#2) The second claim is the necro brandished a stave into a group after releasing undead...again, not avoiding the law.
#3) Both times mentioned has been a single necro releasing into a group of people. It's a tactic, if you don't like it, don't [REDACTED] off a necro.
#4) Additionally, the NPCs leave after they have no one to chase down. They will leave immediately if you word or teleport away. They do not linger like they used to, so unlike the times of yesteryore, this is now a viable tactic that has minimal collateral damage.
#5) Lastly, random folks were not the object, the people attacked were part of the same cabal/alliance of cabals, and the one poor newbie who was level 16 in the room was an imperial recruit.

I'll additionally add, even if a necro does manage to kill you with freed undead, he can't recontrol them (they leave the instant there's no one to chase, seriously) in time to use them again, so they're a perma-loss to him and odds are he can't loot you effectively unless he has another controlled and/or animates. Secondly, you can outsmart the undead quite easily (as with any NPC) or simply dispel the necromancer (causing all his pets to turn against him).

Most cities have guards that insta-attack undead, the cities that don't are Uxmal (no law), Krychire (which uses undead/necros), and Menegroth (which uses them from time to time), so ultimately, you are whining over nothing.

Be smarter than the necromancer, and remember he has to release the undead in the same room as you. Engage him before he has to (undead released while engaged flee and vanish) or carry a WoR vial. As for how 'uber' these NPCs are, I'll laugh at that. Unless you're a caster with no pet, you should fair well against them. They have inferior skills, are to weak a lot of things, and very few are GM level.


This is just like crying a necromancer can have 10 wraiths, or energy drain, or control 3 undead. It's part of the skill set and often times necros are very solo characters fighting against group mentality pk. This is a tactic to level the playing field.

If a necro starts releasing them into newb zones and into inns all the time, randomly, then talk to the necro. But don't whine to the rest of the mud because you haven't the brainpower to either a) not [REDACTED] off a necro or b) defeat this tactic. Hell this is just like the guy complaining about dropping people over cities. Let's make that impossible too!


Ultimately, I laugh at the fact this thread was started by someone who plays a scout in a tribunal because she wants 3 pets (law, bondservant, tame) and abuses that advantage at every possible opportunity (including the fact the law NPCs are aggressive to anyone not in a certain tribunal, which enables the tribunal member to send several into enemies).


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PostPosted: Sat Sep 13, 2008 10:16 am 
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Mortal

Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
zaerth wrote:
and the one poor newbie who was level 16 in the room was an imperial recruit.


Imperial "Recruit" means they are a lowbie of the Empire. Most Imperials call new characters within the Empire "recruit".


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