Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Sep 16, 2008 9:15 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Jardek wrote:
You'll need to clarify who you mean by certain players.


If you think I was including you, I apologize.


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PostPosted: Tue Sep 16, 2008 9:54 pm 
Nah, if I'd thought that I would have rebutted you pretty hard. I don't think the playerbase had much to do with it though. The leaders of all the factions were good and active, there was a significant base of socialisers and not too many killers, with a couple of achievers and explorers to add to the mix.


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PostPosted: Tue Sep 16, 2008 10:23 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Okay, good. What my point is that I bet more people deleted not by anything the IMMs did. I would bet if there was a way to poll them they would say that they got tired of the vitriol caused by some of the players.


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PostPosted: Tue Sep 16, 2008 10:56 pm 
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Joined: Tue Feb 21, 2006 6:25 am
Posts: 211
Me and atleast one other I know of has stopped playing the game. I think the direction it has taken is wrong, while I really enjoyed playing it a couple of years ago... I have tried to state my opinion but it seems dulrik has his own mind as how the game should be...


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PostPosted: Tue Sep 16, 2008 11:01 pm 
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Joined: Wed Feb 18, 2004 9:52 pm
Posts: 831
Location: Western New York
Alshain wrote:
Tirn wrote:
Time for another 8 PKs on Jaran tomorrow?


The Afterlife forum: Jaran, and his player

Of course ya'll were OOCly checking on the player's enjoyment of this outcome, right? :roll:


I started the thread because he pissed me off with what he did, and I wanted to know if it was legal or not, and I got the answer I needed from Dulrik on the matter. In return I took a humerous approach to the matter on how he didn't kill my low level priest, and if he wants to quit because about what I said, or what everyone else said about his PK ability instead of learning how to actually play his class, then so be it.

I've taken a lot of crap for the way I've played some of my characters in the past, but I never cried about it when I went to bed, or deleted my character because of it. I kept on going with what I liked. If he would have spent as much time trying to learn how to play his class as he did trying to kill my low level character, who at the time only greeted one person in the faith it joined, then maybe we wouldn't be having this discussion at all.


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PostPosted: Wed Sep 17, 2008 2:25 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Roleplay is required before playerkilling. This includes any of the commands: say, sayto, tell, reply, emote, pemote, social. If you do not make certain your opponent is aware they are going to be killed, you are risking punishment. Looking at the who list and picking out someone to kill does not fall under the parameters required to initiate playerkilling. That requires one of those role play commands. If you think that RPing after clears your chances of being punished, that's not true. The rules state clearly that its prohibited to attack someone who is not aware they are in danger.

I know there's lots of little quibbles that could be pointed out here. I understand the various things that could be involved when going into a pk conflict. That's why you don't see a lot of punishment going on. That being said, its far past time for people to step up and consider the fun of the other player. I've heard of more than one instance where players were attacked without a shred of roleplay beforehand. Were I in possession of logs and able to identify culprits, maybe I could take action.

If I'm online its hard to know when someone is going to be killed. I usually can only see the moments after death. Log every session. That is the best way to combat poor RP in pking. Its also the best way to save RP that you might want. I also like reading logs that display good or great RP in a pk.


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PostPosted: Wed Sep 17, 2008 2:43 am 
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Mortal

Joined: Wed Aug 07, 2002 11:54 pm
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Location: Pyrgos, Greece
I had people getting killed from assassins and I doubt they did any RP with the victims before they killed them. The RP was done between my char and the assassin earlier, and for the attempt to be successful the victim had to be unaware of this obviously.

Unless you consider these RP-less PKs Achernar, RPK is not restricted in the use of these commands that you say.


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PostPosted: Wed Sep 17, 2008 3:15 am 
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Mortal

Joined: Fri Apr 30, 2004 8:48 pm
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
Dark-Avenger wrote:
I had people getting killed from assassins and I doubt they did any RP with the victims before they killed them. The RP was done between my char and the assassin earlier, and for the attempt to be successful the victim had to be unaware of this obviously.

Unless you consider these RP-less PKs Achernar, RPK is not restricted in the use of these commands that you say.


If you are hiring an assassin to PK someone, either you're being a total tool or you have already RPed with your intended target and target knows to watch target's back. The pre-PK RP aspect has been resolved. The assassin would then have to enter into at least a minimal post-PK RP to let the dead target know you hired said assassin to PK said target. Then the RP would be complete.

If, on the other hand, you do the killing yourself, you have already set forth all the RP required within the pre-PK aspect.

Thus ends a brief partial synopsis of RPK rules according to P40, which carry as much value as a practice dagger.


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PostPosted: Wed Sep 17, 2008 5:19 am 
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Joined: Mon Aug 04, 2008 10:29 am
Posts: 175
That's plain stupid. Why would an assassin be obligated to give report on who hired him to his victim? With this kind of thinking you do not enforce RP, you destroy it.


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PostPosted: Wed Sep 17, 2008 5:26 am 
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Mortal

Joined: Fri Aug 08, 2008 1:25 pm
Posts: 322
Location: Beyond the Rim
Generally speaking also, if your character does XYZ against someone else, it's pretty much understood that someone could take retaliation back against you. But it's not too far of a stretch for a victim to say even simply 'You will pay for that.' Doesn't mean he says where, when, or how.
Simply put, actions have consequences. If your character has done something against another player, then you shouldn't be crying too loudly when they come after you/send someone else after you. You made the choice to put yourself at the potential risk.

Now, if you're going after someone who 1) doesn't know you 2) you've never interacted with 3) maybe you are some hired gun on the outside, you may want to find some means of interacting with them. "I know what you did last summer," comes to mind. ;)


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