Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Nov 24, 2024 12:21 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Sanctuary.
PostPosted: Mon Dec 01, 2008 5:38 am 
ANY aggressive action needs to break sanctuary. Scrolls, brandishing, wands, ordering an aggressive action maybe? Holy word, if it damages someone should break sanctuary too.


Top
  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 01, 2008 5:45 am 
Offline
Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
scripted aggressive items


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 01, 2008 6:23 am 
Offline
Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
True.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 01, 2008 7:13 am 
Offline
Mortal

Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
I'm fine with ordering, all the rest needs to break it.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Dec 01, 2008 9:57 am 
Offline
Immortal (Inactive)

Joined: Mon Mar 17, 2008 5:09 am
Posts: 114
alvarro wrote:
scripted aggressive items


This is not a matter of coding but a matter of scripting. If you see an item that initiates attack while not breaking sanc then bug-log it.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 30 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group