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Thank you to any who read this and take careful consideration of this, because it's not a waste of your time.
-First of all Dayamin. I read the whole thing and it is entirely laced with bias and speculation. Your arguments have rediculous amounts of hyperbole which is a poor way of giving strength to position you are compaigning for and really I am disappointed. Precisely why I didnt want to waste my time on you, I knew you couldnt do it without being biased, but whatever. Here you go.
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The problem with all of this has been the victim still remains a victim and no restitution is offered to them.
-People PK in law areas with the full understanding of the consequences involved. PlayerKiller in any game is surrounded by the generally accepted knowledge that someone is going to be a victim, regardless. The law handles defending the victim and although there are loopholes (carrying around rediculous amounts of coin), if people are willing to farm coin for the purpose of Pking then I really dont see a problem. In the event where one does not have coin, equipment is confiscated or more days are added to the sentence. An equal loss. People play with a conscious understanding that there is a chance they will lose everything. There is a chance there wont be a priest around and that is unfortunate. There is a chance a lot of things could happen to cause a chracter to die or to lose EQ that has nothing to with playerkilling, but making it so that there is no chance of being victimized would take heavily from the game. It's been this way for a decade.
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While items have never been even the slightest concern of mine lately, contrary to the opinions of the violators of the rule, losing time and effort from the work of training and gaining experience to level a character is literally the most frustrating part of the whole experience. When a player gets pked without prior RP and there isn't a priest available to resurrect the player's character, they not only lose 5-10 minutes of the time they'd rather be interacting in the game, they also potentially lose experience from death questing, or if they don't know the riddles, they end up having to sit in the afterlife until a priest appears or reincarnate and lose a whole level of experience, causing them to work harder while the instigator gets to have fun.
-If at any point the game stops being fun, you shouldnt be playing. If you are getting PKd, there is an IC reason why it is happening. I think in very rare cases is there a PK where the victim is left wondering "Who was that character and why did they kill me?". However, collateral damages do occur from the pk of others, such as room affect spells. For that reason. Newbie protection should be extended until journeyman.
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Coding a solution to this isn't even a feasible possibility without an extensive amount of work from Dulrik that could better be used for more important projects.
-The most vital and staple point of your entire post, imo. I posted a solution in another thread to being PKd (and jlooted) repetiviely and being upset about it. Make a PK immunity for those that want it as ive seen in other muds. Ive said this elsewhere but as a diabolic character, a tribunal/church leader, I am involved heavily in both roleplay and playerkilling. When you try to mix the two, one person lashes out. Granted, i've had some fabulous interactions with characters of the opposite aura, but i've had a lot more interactions where the character, who I have full IC-reasons to Pk, refuses to talk because I am the EVIL, uses the ignore/dismiss social, or just initiates an attack. Where is that going to put you? In the Afterlife. Point and case.