Konge wrote:
Additionally, I would see no problems by removing the time-rot from unlimited pots, be they empty, brewed or pre-imbued.
I don't think any of the pots are "unlimited". I know, for fact, the ones in the Empire have been sold out in the past.
On a different line of thought, Dulrik, you also have to remember how "normal" economic principles don't perfectly translate to the world of SK. Vials, like many real world goods or services, are essential for everyday things. Each kingdom (I believe) has only one vial shop so they are allowed to jack prices up as demand increases. What stops that in a normal economy is competition. But, because this is run in "IMM time", a player can't initiate another vial shop to try and sell vials and make a profit. So, nothing forces Jester's Vial Shop to stop raising prices. If you want to make the argument that "there are other vial shops", then you've merely translated the problem to the global, or "Pyrathian" scale. Because the shops don't understand the concept of "underselling their competitor to get more business", the normal model, that your economic system is based off of, breaks, and you have annoyed players.
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Galrhin wrote:
Leave us out of this.
NEVAR!!!!!!1111oneoneoneone```````
On a serious note, I was merely adding another important consideration that priests have to take into account when brewing. It's far from a minor thing, as I've lost everything when a nice rogue decided he wanted to do it to me. (Whoever you are, by the way, you deserve to die a horrible death
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). How so much can be taken from you w/o your knowledge makes no sense to me. Then again, I suppose this isn't the place for that argument.
sleeper