Pattern: I cleave an an enemy, kill it, leave the area, sleep for a few ticks, and re-enter the area. I try to cleave an enemy, and cleave is still recharging. If I wait a tick inside the area, I can cleave again. I've had this happen several times, across multiple different areas.
Code:
A briar-covered treant winces as a series of fractures appears on its wood hide!
You slice a briar-covered treant's stomach, ripping a gaping hole in its stomach!
A briar-covered treant is DEAD!!
A briar-covered treant's tentacle is skillfully severed from its body.
You get 9 silver coins from a corpse of a briar-covered treant.
You get 6 copper coins from a corpse of a briar-covered treant.
You junk a corpse of a briar-covered treant.
Just keep it all.
[ 32%] [ 3%] [ 90%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
e
You walk east.
Ash covered hills
These rolling hills are matted with uprooted grasses, fresh mud, carrion,
and charred chunks of wood. Plumes of ashes spill into the air with the
passing wind, causing the scent of burning to dominate the area. The
floating white and grey flakes swirl and cling anything they come in contact
with, caressing everything with their soft touch. Tufts of fur and crumpled
leaves dance among the chaos. In the distance more war-torn hills can be
seen, the southern horizon dominated by mountains.
Huge boulders form a wall to the northwest and northeast - they are
apparently some kind of makeshift battlements, marking the borders of a
battlefield.
A waning crescent moon hangs in the sky. It's mostly clear, very hot,
and there is absolutely no wind.
Obvious exits: n e s w sw se
A shamanic minotaur woman is here.
A shamanic minotaur woman is here.
A blooming treant lumbers here.
A nightmare walks in from the west.
[ 32%] [ 3%] [ 90%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
n
You walk north.
A muddy path.
As the rolling hills make their way to the mountains in the south, a
muddy path appears. Small patches of grass linger in the sloppy, torn turf.
Scorch marked chunks of wood lay upon the ground, kicking up old ashes with
each passing breeze. Amidst the mess, hoof prints and large, swirling
impressions can be seen. To the north lie hills that are less worn. Huge
boulders form a wall to either side of the path, blocking all exits but
those to the north and south - they are apparently some kind of makeshift
battlements, marking the borders of a battlefield.
A waning crescent moon hangs in the sky. It's mostly clear, very hot,
and there is absolutely no wind.
Obvious exits: n s
A nightmare walks in from the south.
[ 32%] [ 3%] [ 89%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
n
You walk north.
A Rolling Green Hilltop
A vast expanse of hillside spreads out as far as the eye can
hhh see, covered with tall grass that has grown to the height of a
h*h human's thigh. Glimpses of the countryside can be seen between
hhh lush rolling hills. A waning crescent moon hangs in the sky.
It's mostly clear, very hot, and there is absolutely no wind.
Obvious exits: n e s w nw ne sw se path
A long, muddy path winds down between some rocks to the valley.
A nightmare walks in from the south.
[ 32%] [ 3%] [ 88%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
sw
It's hot out here. <------ the first out-of-combat tick occurs while i'm outside the area
[ 39%] [ 7%] [ 99%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
You walk southwest.
Hills
A vast expanse of hillside spreads out as far as the eye can
hhh see, covered with tall grass that has grown to the height of a
h*h human's thigh. Glimpses of the countryside can be seen between
^^^ lush rolling hills. A waning crescent moon hangs in the sky.
It's mostly clear, mild, and there is absolutely no wind.
Obvious exits: n e s w nw ne sw se
A nightmare walks in from northeast.
[ 39%] [ 7%] [ 96%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
sleep
You go to sleep.
[ 39%] [ 7%] [ 96%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
Your pulse slows to normal.
[ 67%] [ 28%] [100%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
[100%] [ 97%] [100%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
st
You wake and stand up.
[100%] [ 97%] [100%] [1 obsidian, 8 platinum, 6 silver, 3 copper]
ne
You walk northeast.
A Rolling Green Hilltop
A vast expanse of hillside spreads out as far as the eye can
hhh see, covered with tall grass that has grown to the height of a
h*h human's thigh. Glimpses of the countryside can be seen between
hhh lush rolling hills. It's clear, warm, and there is absolutely no
wind.
Obvious exits: n e s w nw ne sw se path
A long, muddy path winds down between some rocks to the valley.
A sheep is here with an old injury. <--- lololol
A nightmare walks in from southwest.
[100%] [ 97%] [ 96%] [1 obsidian, 8 platinum, 9 silver, 3 copper]
path
A muddy path.
As the rolling hills make their way to the mountains in the south, a
muddy path appears. Small patches of grass linger in the sloppy, torn turf.
Scorch marked chunks of wood lay upon the ground, kicking up old ashes with
each passing breeze. Amidst the mess, hoof prints and large, swirling
impressions can be seen. To the north lie hills that are less worn. Huge
boulders form a wall to either side of the path, blocking all exits but
those to the north and south - they are apparently some kind of makeshift
battlements, marking the borders of a battlefield.
It's clear, warm, and there is absolutely no wind.
Obvious exits: n s
A nightmare enters from the path
[100%] [ 97%] [ 92%] [1 obsidian, 8 platinum, 9 silver, 3 copper]
s
You walk south.
Ash covered hills
These rolling hills are matted with uprooted grasses, fresh mud, carrion,
and charred chunks of wood. Plumes of ashes spill into the air with the
passing wind, causing the scent of burning to dominate the area. The
floating white and grey flakes swirl and cling anything they come in contact
with, caressing everything with their soft touch. Tufts of fur and crumpled
leaves dance among the chaos. In the distance more war-torn hills can be
seen, the southern horizon dominated by mountains.
Huge boulders form a wall to the northwest and northeast - they are
apparently some kind of makeshift battlements, marking the borders of a
battlefield.
It's clear, warm, and there is absolutely no wind.
Obvious exits: n e s w sw se
A shamanic minotaur woman is here.
A shamanic minotaur woman is here.
A blooming treant lumbers here.
A nightmare walks in from the north.
[100%] [ 97%] [ 92%] [1 obsidian, 8 platinum, 9 silver, 3 copper]
w
You walk west.
Ash covered hills
These rolling hills are matted with uprooted grasses, fresh mud, carrion,
and charred chunks of wood. Plumes of ashes spill into the air with the
passing wind, causing the scent of burning to dominate the area. The
floating white and grey flakes swirl and cling anything they come in contact
with, caressing everything with their soft touch. Tufts of fur and crumpled
leaves dance among the chaos. In the distance more war-torn hills can be
seen, the southern horizon dominated by mountains.
Huge boulders form a wall to the north, northwest, and west - they are
apparently some kind of makeshift battlements, marking the borders of a
battlefield.
It's clear, warm, and there is absolutely no wind.
Obvious exits: e s sw se
A briar-covered treant is here.
A nightmare walks in from the east.
[100%] [ 97%] [ 91%] [1 obsidian, 8 platinum, 9 silver, 3 copper]
clea tre <---- no ticks have occurred since entering the area
You are still preparing for your next cleave.
[100%] [ 97%] [100%] [1 obsidian, 8 platinum, 9 silver, 3 copper]
Smoke clouds roll in with the din of battle, raining ashes over the area.
It's hot out here.
[100%] [ 97%] [100%] [1 obsidian, 8 platinum, 9 silver, 3 copper]
clea bria
You cleave through a briar-covered treant's right leg!
Your cleave wounds a briar-covered treant.
I've tried to test this out, but it's hard to get the timing right. It
seems that I am able to cleave normally outside the area, but as soon as I enter the area, my cleave is on recharge again until the next tick.