Shattered Kingdoms

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 Post subject: Pets
PostPosted: Wed Apr 08, 2009 1:21 pm 
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Joined: Thu Sep 26, 2002 8:13 am
Posts: 1155
Location: Newton, MA
Okay, I understand the desire for innovation but this is getting rediculous. The new pets that went in recently such as the watery thing and the Grunthar are completely overboard. One can do everything up to and including cast sleep and acid blast and the other is a mentor level barbarian. What the hell is the point of even having friendly sorcs anymore? Why play a scout if a merc can get just as good a pet and have access to retreat?

Store bought [REDACTED] should not be above jman/vet level at the highest. Adding questable higher-level things is fine...but store boughts on par with like the trino, really now?


Last edited by Konrin on Wed Apr 08, 2009 1:26 pm, edited 1 time in total.

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PostPosted: Wed Apr 08, 2009 1:26 pm 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Wow, I saw the grunthars and thought there was a bug or something. Those WERE decent tames for like mentor/master scouts last time I was a scout.


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PostPosted: Wed Apr 08, 2009 1:35 pm 
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Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
I agree. It's not really reasonable.
But please, don't remove them entirely. Just tweak.


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PostPosted: Wed Apr 08, 2009 1:36 pm 
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Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
Agreed.


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PostPosted: Wed Apr 08, 2009 1:52 pm 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Get rid of fae-rins! :drunk:


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PostPosted: Wed Apr 08, 2009 1:55 pm 
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Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
I wish having a pet wasn't mandatory for everyone in the game.


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PostPosted: Wed Apr 08, 2009 8:31 pm 
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Joined: Wed Mar 25, 2009 10:11 am
Posts: 941
I'm pretty sure that a watery thing my character bought wasn't there after logging off then back on. This leads me to think that maybe one can only get a pet of their rank or lower? If that's incorrect, then maybe that would be an appropriate change?

And Salandarin, not everyone has a pet, my characters very rarely do... though I suppose, that may be part of my newbieness... :(


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PostPosted: Thu Apr 09, 2009 3:07 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
laeZ1 wrote:
though I suppose, that may be part of my newbieness... :(


It is. In SK, it is advisable to have a pet in front of you at all times, no matter what class you are.


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PostPosted: Thu Apr 09, 2009 6:25 am 
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Joined: Mon Feb 10, 2003 8:21 am
Posts: 437
Location: cheetos and hot chocolate
I have found this out the hard way on many characters. ALWAYS have a pet in front and if you can and your class allows it have more than one pet, bcause you dont know who is out there waiting to PK you. Some people like to sit in INNs and kill you when you pray in by summoning NPCs. With those pets you have plenty of time to get away, or enough time to react and kill the one attacking you.


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PostPosted: Thu Apr 09, 2009 6:27 am 
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Joined: Mon Feb 10, 2003 8:21 am
Posts: 437
Location: cheetos and hot chocolate
Thouh I guess if you recalling inn your pet wont be with you huh? heh


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