Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Apr 20, 2009 12:49 pm 
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Mortal

Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
Actually, I rather like the idea. I think that those anti magic collars should be made available then you could literally negotiate a pardon or such by limiting yourself completely. It'd make for a nice RP tool as well. Want a pardon in a country you've attacked? Wear the collar there for x years ic or so.

The only downside I see is it makes you easy fodder for anyone who has a grudge..


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PostPosted: Mon Apr 20, 2009 1:10 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I already suggested something like this and was met with a hearty "That's [REDACTED]" by people who didn't have enough brain cells to think it over completely. I doubt that you'll have any better luck.

http://www.shatteredkingdoms.org/forums/viewtopic.php?t=17163

I do like the 1/10 rate of jail time when logged off though, I guess. But my idea is still cooler.


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PostPosted: Mon Apr 20, 2009 1:45 pm 
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Immortal (Inactive)

Joined: Tue Mar 18, 2008 3:22 pm
Posts: 1049
SK Character: Ain
Quote:
I think that those anti magic collars should be made available


I have plans for something of the like. Not that I could supplant the system so easily, (despite the collar addition, any guard will still to send a criminal to jail after stunning). Here are some variations on the collar though, and in case anyone's curious, I'll clarify what I put on that collar that Kin refers to.

Anti magic collar (current)
Pain (hp loss) during attempt of disabled spell use
Disabled Tell/reply/gtell
Permanent curse on item to prevent removal/uncursing via spell

Things I could add with some effort, different versions that might satisfy laws and rules of different kingdoms.
Death/HP loss/mana loss/pe loss while entering certain areas
Death/HP loss/mana loss/pe loss while LEAVING certain areas (ie House/city arrest)


I had thoughts about using weaken/curse/other maladicts...but that's not really a solution since we now have MR barbs that'd always resist that (and other high MR people)

EDIT: I still don't like that Judgement affect.


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PostPosted: Mon Apr 20, 2009 1:53 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Don't do the crime if you can't do the time.


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PostPosted: Mon Apr 20, 2009 1:59 pm 
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Immortal (Inactive)

Joined: Tue Mar 18, 2008 3:22 pm
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SK Character: Ain
And what if the case is that the "time" is accrued while the "crime" is levelling - because someone ran around invisible and watched you kill NPCs? I will agree that forcing people to "not play" is hardly an efficient system. I don't know whether you're attempting to be funny, or trite - but that line is nowhere near representative of either the problem or a solution to the problem.


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PostPosted: Mon Apr 20, 2009 2:02 pm 
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Joined: Mon Sep 05, 2005 5:05 pm
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Location: *cough*
I like this a lot. My only question is: what about warriors?


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PostPosted: Mon Apr 20, 2009 2:09 pm 
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Immortal (Inactive)

Joined: Tue Mar 18, 2008 3:22 pm
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SK Character: Ain
I could alter the collars to disallow and subtract hp for skill attempts as well.


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PostPosted: Mon Apr 20, 2009 2:16 pm 
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Joined: Mon Sep 05, 2005 5:05 pm
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Location: *cough*
Sweet. I like it.


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PostPosted: Mon Apr 20, 2009 2:18 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
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SK Character: Airkli
dont make it illegal to kill NPCs then.


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PostPosted: Mon Apr 20, 2009 2:18 pm 
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Joined: Sat Apr 19, 2008 7:18 am
Posts: 149
I really like the idea. It'd just have to be done so that people wouldn't just shrug off the consequences and work around them easily.


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