Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed May 20, 2009 5:38 am 
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Mortal

Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
It was changed to this way because some tribunal members attacked non-outlaws, only to flee and then report them. It isn't ideal, but that's the reasoning - if only players weren't tools, we could still have the old system, but as it is, this is what we'll have to live with.


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PostPosted: Wed May 20, 2009 8:42 am 
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Mortal

Joined: Fri Aug 08, 2008 1:25 pm
Posts: 322
Location: Beyond the Rim
Seems to me so much of the code is focused on ending actions of the combat rather then who actually started it. :(


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PostPosted: Tue Jun 02, 2009 5:52 pm 
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Mortal

Joined: Sun May 10, 2009 12:42 pm
Posts: 29
Location: New York
Ok I think this is getting even more absurd. So the guard attacks me for violating a crime and I get sentenced 1 day. That's fine and dandy, but then the judge comes and does this:
Code:
The judge appears at your cell door.
Judge Laurelyn says 'For the attempted murder of a gate guard: imprisonment and minor confiscation of personal property.'
Judge Laurelyn confiscates xxxxx.
Judge Laurelyn frowns.
Judge Laurelyn says 'Your prison sentence is 1 day and 23 hours.'
The judge walks away.


Seriously? This has got to be the most corrupt justice system imaginable. Please please fix?


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PostPosted: Tue Jun 02, 2009 6:11 pm 
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Mortal

Joined: Sun Mar 03, 2002 7:15 pm
Posts: 1086
Location: Pyrathia
Resisting arrest is a serious crime.


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PostPosted: Tue Jun 02, 2009 8:04 pm 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
auto surrender!


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PostPosted: Tue Jun 02, 2009 9:40 pm 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 379
Location: In a dark and empty place, England
Or better, leave no witnesses alive! :devil: :devil:


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