Shattered Kingdoms

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 Post subject:
PostPosted: Wed Jun 24, 2009 10:28 am 
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Mortal

Joined: Mon Sep 12, 2005 3:18 pm
Posts: 1704
It doesn't keep any loopholes from being abused. Everyone can sit on stun in a group, then the one person in the group who wants to kill the target can just kill after the target has been stunned, then turn on mode stun again.

But anyways..


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 Post subject:
PostPosted: Wed Jun 24, 2009 10:58 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
That does take more effort than it used to. More conscious effort. Its not just set it and forget it, as it was in the past.


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 Post subject: Re: Stun = Kill Bug
PostPosted: Mon May 23, 2011 12:22 pm 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Is this bug ever going to be fixed? We were all on mode stun even the pet (according to them).

Quote:
[HP:100%] [ME:100%] [PE: 94%]
>
h

Group: =*= MISCHIEF =*=
(F1) [ Kezzai] (F2) [ Daerk] (F3) [---------------]
(M1) [ Shaco] (M2) [---------------] (M3) [---------------]
(B1) [ the giant dr] (B2) [---------------] (B3) [---------------]
Characters Rank Pos Here Follow Prone HP ME PE
Kezzai Leader F1 Yes No No 80% 100% 97%
Shaco Member M1 Yes No No 100% 75% 95%
The giant dragonfly Member B1 Yes Yes No 85% 100% 99%
Daerk Member F2 Yes No No 100% 100% 94%

[HP:100%] [ME:100%] [PE: 94%]
>
Shaco starts to concentrate.
You demolish a sand golem's chest with your acidic bite.
You demolish a sand golem's head with your acidic bite.
A sand golem is stunned, but will probably recover.
You will fight to kill.
Powerful acid eats a sand golem as it falls lifeless to the ground.
The etching on a stone key shifts.
A sand golem is DEAD!!
You hear a sand golem's death cry.
A sand golem's body dissolves into a shower of sparks.


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 Post subject: Re: Stun = Kill Bug
PostPosted: Mon May 23, 2011 11:40 pm 
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Mortal

Joined: Thu Apr 14, 2011 4:51 am
Posts: 442
Not a bug. You pressed "h" (hit) and it was buffered in your PC, so after the golem was stunned, your character executed a "hit" (a.k.a. "kill"). When you do that on a stunned target, the code automatically accepts that you decide to proceed with KILLING the stunned target, thus you enter mode kill and execute.


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 Post subject: Re: Stun = Kill Bug
PostPosted: Tue May 24, 2011 2:08 am 
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Mortal Contributor

Joined: Wed May 17, 2006 6:51 pm
Posts: 962
Location: Nowhere very fast
SK Character: I wish :(
shadow wrote:
Not a bug. You pressed "h" (hit) and it was buffered in your PC, so after the golem was stunned, your character executed a "hit" (a.k.a. "kill"). When you do that on a stunned target, the code automatically accepts that you decide to proceed with KILLING the stunned target, thus you enter mode kill and execute.



He has an alias for h = info so no that is not the case.


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 Post subject: Re: Stun = Kill Bug
PostPosted: Tue May 24, 2011 2:26 am 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Adroan wrote:
shadow wrote:
Not a bug. You pressed "h" (hit) and it was buffered in your PC, so after the golem was stunned, your character executed a "hit" (a.k.a. "kill"). When you do that on a stunned target, the code automatically accepts that you decide to proceed with KILLING the stunned target, thus you enter mode kill and execute.



He has an alias for h = info so no that is not the case.


Yeah, I have h aliased for info as you seen. Also, you'd have to type "h (NPC)" for that to work, just typing h would make it say:

Quote:
h
Kill who? What?


Even if in combat...

Quote:
You miss a skeleton.
A skeleton's deadly wrath slightly hits your right arm.
Overall, a skeleton is in excellent condition.

[HP: 98%] [ME: 72%] [PE: 98%]
>
h
Kill who? What?

[HP: 98%] [ME: 72%] [PE: 98%]
>
You miss a skeleton.
A skeleton's deadly wrath slightly hits your left leg.
Overall, a skeleton is in excellent condition.


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 Post subject: Re: Stun = Kill Bug
PostPosted: Tue May 24, 2011 2:37 am 
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Mortal

Joined: Thu Apr 14, 2011 4:51 am
Posts: 442
I would change my aliases to something less confusing (the code)


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 Post subject: Re: Stun = Kill Bug
PostPosted: Tue May 24, 2011 2:59 am 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
h being hit/kill has nothing to do with this bug. I've used h for info for like 6 years now.


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 Post subject: Re: Stun = Kill Bug
PostPosted: Thu Dec 27, 2012 7:52 am 
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Mortal

Joined: Wed Nov 28, 2012 1:05 pm
Posts: 152
This bug seems to be happening on the reg lately. There was one day where for about 10 NPCs straight, I would be on mode stun, then switched to mode kill at the last round.

Any thoughts on this, Big D?


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 Post subject: Re: Stun = Kill Bug
PostPosted: Sun Dec 30, 2012 10:13 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I think the only way to really keep this from happening accidentally is to never have it automatically switch unless you explicitly type kill <target> or manually flip your mode setting. Would anyone object to that?


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