Salandarin wrote:
If only this sort of change would actually happen. PK needs a serious rework to make it strategically interesting and intellectually engaging, and this would put PK on the right track.
I really don't see how this makes it any better or worse than what is happening right now.
Next idea I'll see is manually inputting your second, third and fourth attacks.
I hate to break it to you too, but Delear was sub-par when it came to PvP. I also never heard him [REDACTED] about the way attacks were handled when haste gave double attacks or when double rounds could give a PC or npc up to 16 attacks in the first round.
What this *is* going to do if implemented is further put a wedge between the quality of spellcasters and melee characters which was balanced up until stupid ideas like fatigue were introduced.
PvP doesn't even need slowed down. And I fail to see how this is going to slow it down in any case, will also draw a further wedge between new players and vets (who will get absolutely ravaged in PvP because they just stood there not knowing what to do to begin with, and make me even question why the group system is in game in the first place.
Auto assist means that your character is recognising that he is part of a group and needs to assist them in fighting.
I also have no clue, and don't want to know what this idea would do to the PvE environment. Especially if I have to step away from the computer while leveling in a group or make it completely unplayable as another group member who is outputting too much damage steals all of the xps.
I will suggest that if you find this style of gameplay rewarding and fun to please shift yourself over to Everwar.