Shattered Kingdoms

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 Post subject: +mana gear
PostPosted: Fri Dec 25, 2009 4:23 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
There's too much of this stuff in the game. It definitely needs looked at and the amount of items that have mana mods to them should definitely be reduced. It should be very rare like gear that has hp mods them.


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PostPosted: Fri Dec 25, 2009 4:26 am 
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Joined: Mon Jun 17, 2002 4:18 pm
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Location: In the palm of the left hand black
Out of curiosity, what is your reasoning for this?


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PostPosted: Fri Dec 25, 2009 4:49 am 
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Joined: Wed May 05, 2004 1:58 am
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Location: Athens, Greece
My guess: Voodoo shamans


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PostPosted: Fri Dec 25, 2009 5:20 am 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
My guess: Mana modded gear = LOTS of items

And it's probably the least useful enchantment on armor for most classes.


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PostPosted: Fri Dec 25, 2009 7:35 am 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Let's just take voodoo out of the game . . . I think I'll make a poll . . . I think I'll make three polls.


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PostPosted: Fri Dec 25, 2009 7:36 am 
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Joined: Mon Jan 05, 2009 7:59 am
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Better make it 4 just to be safe.


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PostPosted: Fri Dec 25, 2009 7:53 am 
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juggernaut wrote:
My guess: Voodoo shamans


Correct. The amount of +mana gear and the boost to mana trains actually cheapens the idea of spirit doll to begin with. No shaman should have the ability to rain down 1500 points of damage with a single voodoo and take out all but 3 classes, without even investing in the time to get a spirit doll.

It's exceptionally limp-wristed, digs at the bottom of the barrel for talent and has no tactical merit to the game. In fact it is actually favorable for someone like me to have a shaman voodoo, be paralyzed and then his guarding group be raped by my steamrolling group. Everybody should expect a group to be guarding the voodoo shamans.

The last time I visited voodoo was to joke and suggest that maledictions be added to the spell, which is incredibly stupid considering the amount of damage that can be dished out with it. Probably ninety percent of the time a voodoo will gank without even needing to check for maledictions.

Either that or the damage should be reduced to 1/4 or 1/5 of the shamans mana pool with no doll. I'm just of the opinion that it should highly be discouraged for people to roll shamans with the sole intent of voodooing people with no real reason at all (sort of like what I read with the whole Eleyna thing).


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PostPosted: Fri Dec 25, 2009 8:23 am 
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Joined: Sat Sep 26, 2009 1:13 pm
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Location: Dreamscape
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No shaman should have the ability to rain down 1500 points of damage with a single voodoo and take out all but 3 classes, without even investing in the time to get a spirit doll.


Huh?

On principle though, I'll agree that there is an overflow of +mana gear in the game. I've composed a list, but you are all welcome to PM me your own. I'll see about modifying things in my areas. Voodoo is already powerful enough, enhancing it should take some effort.


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PostPosted: Fri Dec 25, 2009 8:35 am 
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Mira wrote:
Quote:
No shaman should have the ability to rain down 1500 points of damage with a single voodoo and take out all but 3 classes, without even investing in the time to get a spirit doll.


Huh?

On principle though, I'll agree that there is an overflow of +mana gear in the game. I've composed a list, but you are all welcome to PM me your own. I'll see about modifying things in my areas. Voodoo is already powerful enough, enhancing it should take some effort.


I already <3 you.


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PostPosted: Fri Dec 25, 2009 8:54 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
The sorceror you play has killed people ten times to one for your death. That you have to be wary of shaman while being online only seems appropriate. Voodoo and final strike exist to keep high end hoarders from becoming too lazy. A single voodoo death is not reason for me to rush into action. I celebrate the fact that the "bottom feeders" (we're all peers here) have gotten a PK on your character. You didn't lose anything and it looked like some exciting play. I know that I wont decrease the amount of mana mods, but I'll make sure that we have more hp mods so that one may offset the mana buffs. That seems like a reasonable offer.


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