Turon wrote:
As for why persuade is powerful: Ordering a priest/mage to flamestrike/color spray their own group will throw an enemy formation into complete chaos. Ordering the leader or any useful member of the party to quaff recall effectively removes them from any combat. In some situations ordering a PC, leader or not, to simply move a room can and will wreck a group. Ordering a melee fighter to dirt kick his own back row or hit his own group, or ordering a rogue to backstab his own healer are all tide-turning uses of persuade, to say absolutely nothing of the buffs it grants outside of combat.
The problem is that if you removed the fact that failed persuades aggro the target, the failure chance of persuade would matter much less and it would be way too useful.
Good luck landing any of that.
I've had like 10 bards try to persuade me to do things and Its never once worked.