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 Post subject: Recent changes appreciation/feedback thread
PostPosted: Thu Apr 01, 2010 10:07 pm 
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Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
Quote:
*Outer guardians have significantly more hit points.
*Inner guardians have slightly less hit points.
*Cabal defenders have been reduced in strength.
*Bounty NPCs have been reduced in strength.

These are great changes, thank you, staff! It is good to see at least some of players ideas/input got taken in.


Previously this concern has been posted, I sincerely hope some kind of safe guard is in the works. More than ever, now that bounty NPCs have been scaled down (read: good change), hopefully so have their costs. The Tribunals cannot remain online 24/7, all it takes is a small team or sometimes dedicated solo players to drain a kingdom's account.

Offline warfare isn't fun for anyone. Getting online and spend forever raising coins to enable guards isn't fun for anyone.

Suggestions time. Maybe the guards' costs can respond proportionally to the number of Tribunal members online, similarly to how Cabal defenders work in numbers. When there is 0 Tribunals online the costs could potentially scale down significantly in order to fit in with the recent change (?).


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PostPosted: Thu Apr 01, 2010 10:14 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
i like your idea for change, but honestly I am happy enough with just that. I dont think we should ask for more after we already got some. Got to wait till next friday timmy for your next allowance


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PostPosted: Sun Apr 04, 2010 2:34 pm 
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Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Here's my thoughts on the changes,

That's it?......

wow..........

That is all.


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PostPosted: Sun Apr 04, 2010 4:56 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
bounty NPCs should be removed because they are [REDACTED].


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PostPosted: Sun Apr 04, 2010 4:58 pm 
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Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
To replace bounty hunters, there could be scouts, that like, tell the cabal or tribunal where someone is when they randomly spot them, spawning just like bounty hunters!


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PostPosted: Sun Apr 04, 2010 9:22 pm 
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Mortal

Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
I don't like bounty NPCs as much, just not that fun. And if the Golden Griffons are still uber I agree with this.

just the two cents :)


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PostPosted: Mon Apr 05, 2010 3:20 am 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Teh_Peso wrote:
To replace bounty hunters, there could be scouts, that like, tell the cabal or tribunal where someone is when they randomly spot them, spawning just like bounty hunters!


I like this Idea.


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PostPosted: Mon Apr 05, 2010 6:32 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Kirsenvar wrote:
I don't like bounty NPCs as much, just not that fun. And if the Golden Griffons are still uber I agree with this.

just the two cents :)
Maybe they are strong, but they certainly don't have the abilities they had two weeks ago. They are not deadly to GM's unless they're in numbers or the player is not paying attention. Yes, they are still the strength of your average law NPC.


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PostPosted: Mon Apr 05, 2010 6:33 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
mundufisen wrote:
Teh_Peso wrote:
To replace bounty hunters, there could be scouts, that like, tell the cabal or tribunal where someone is when they randomly spot them, spawning just like bounty hunters!


I like this Idea.
This is what I was aiming for with these changes actually.


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PostPosted: Mon Apr 05, 2010 12:09 pm 
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Joined: Mon Feb 02, 2004 7:05 pm
Posts: 769
LEGIT :drunk:


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