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*Outer guardians have significantly more hit points.
*Inner guardians have slightly less hit points.
*Cabal defenders have been reduced in strength.
*Bounty NPCs have been reduced in strength.
These are great changes, thank you, staff! It is good to see at least some of players ideas/input got taken in.
Previously this concern has been posted, I sincerely hope some kind of safe guard is in the works. More than ever, now that bounty NPCs have been scaled down (read: good change), hopefully so have their costs. The Tribunals cannot remain online 24/7, all it takes is a small team or sometimes dedicated solo players to drain a kingdom's account.
Offline warfare isn't fun for anyone. Getting online and spend forever raising coins to enable guards isn't fun for anyone.
Suggestions time. Maybe the guards' costs can respond proportionally to the number of Tribunal members online, similarly to how Cabal defenders work in numbers. When there is 0 Tribunals online the costs could potentially scale down significantly in order to fit in with the recent change (?).