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Should warlock elementals be un-dispellable?
Yes 69%  69%  [ 29 ]
No 31%  31%  [ 13 ]
Total votes : 42
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PostPosted: Fri Apr 30, 2010 7:29 pm 
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Le Petit Prince wrote:
1) Kin, you generally don't know what you're talking about. You've played enough to lose and get jaded, but never enough to actually have real insight into gameplay. I love you dude, but seriously. You have a reputation for playing a class and immediately making a huge thread about how it should be changed.
2) A warlock should still be holding those three spells constantly. They're going to save your rear until you come up against someone with a mithril, adamantite, or energy (or in a few cases, elemental) weapon that deals magic damage--and it's got to be either reaching or one of a very few straight daggers. That can actually take a bit to find, believe it or not. The fact that these weapons are considered uncommon at the very least indicates that the three spells Edoras mentioned are indeed effective. Ironguard at the very least will protect you from all but one bandalore in the game. I'm not exactly a professional hoarder, but I can only think of one rare and one unique battle-spear that does magic damage, one rare and one unique pike, and one two-of-a-kind straight dagger.
3) I like all the ideas suggested in this thread. A lot. Unfortunately, we need Dulrik for any of them.


There are a ton of lesser used subtypes out there that can equally destroy a light armor warrior because it has reach capabilities. The fear naginata? It's Addy. Theres the inferno halbred from a certain NPC. There are probably more than that. The fact is that you're listing the leet super specs that people choose when the fact that just about any weapon that reaches will destroy a warlock, especially in the hands of a merc that can trip. Anyone with half a mind can have a tribunal NPC tag along and dispel the elemental and then after that, any typical weapon will do. An addy scimitar would destroy a warlock in the hands of a barb because of bash. o all c 'dispel' elemental and it's gg. And since every tribunal has access to a sorc, then you get where this is going.

Stoneskin is fine. Though theres still a lot of common magical weapons that bypass stoneskin. Jet tentacle whip deals acid damage and reaches. Crackling dagger deals lightning damage I beleive, and circle stab reaches. I'm not saying stoneskin needs to be buffed, but warlocks simply aren't as powerful as they were when magical weapons and addy weapons were actually rare. Do a locate object sometime and look at all the addy and mithril weapons available out there. There's an absolute plethora of them and most are neglected because they're "sucky" subtypes, but are still capable of destroying a caster.

Lastly, the only "reputation" is from a bunch of people who reject every opinion they see because they're A. scared of change and B. against a change that favors them and may actually make a class perform differently than what it currently does (which generally isn't beneficial for them.)

The only threads I have made were about necros, bards and warlocks. Yes I played all 3 classes. And each of those were well thought out analysis after I played the characters for HUNDREDS of hours, my necro thread actually advocating a nerf to necros instead of a buff.

And Prince, I like you too, but don't tell me I have no clue as to what I'm talking about after I've played a class for two hundred plus hours. Whether I pvp or not, you can learn a great deal about mechanics through pve enviornments as well. Until you've rolled a lock and manged to personally disprove every single one of my points, don't tell me I have no experience. I -dare- you to. And no, "Xaaln" does not count because his targets were people who did not PVP constantly. Go try to PK Nico's character, peso or someone who knows the system. You'll see just how pathetic locks are. The only way they have to be competitive is to pick on lowbies and people who have no PK experience.

Edit: Last post in this thread. I'm out.


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PostPosted: Fri Apr 30, 2010 7:48 pm 
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An expected warlock, just like an expected anything-else, is mostly dealt with by making a few choices.


This is why veterans, who know how to quickly create and follow through with expectations, consistently roll faces.


Your point really has no merit in this overall discussion, which is a shame, because it is a worthwhile discussion to be had.


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PostPosted: Fri Apr 30, 2010 8:16 pm 
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Le Petit Prince wrote:
3) I like all the ideas suggested in this thread. A lot. Unfortunately, we need Dulrik for any of them.


There are...............alternatives, young padawan.


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PostPosted: Fri Apr 30, 2010 8:34 pm 
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It's tough to be impartial about this - so full disclosure: my main character who I PK actively on has been a warlock for a couple months. I'm going to make some observations without really any reasoning at all because I feel this post will be long enough as is. Disagree with an assertion and I'll be happy to explain my thinking.

Elementals are pretty great at harvesting gear.

Elementals are also pretty tremendously great against newbies.

IN PK, and in the hands of a player who goes into the Druids, a lion and elemental are roughly equivalent.

In 1v1 PK for any non tribunal warlock in an evenly prepared match, an elemental gets exponentially worse the better the players get BUT the same holds true for a lion. Some 1v1s favor use of an elemental, others a lion. This also holds for tribunalled warlocks except in rare cases.

The big difference between a fire elemental and a lion is that the elemental is perma hasted which makes your average shmuck more likely to think it just gets a ton of attacks as compared to other pets. Tame is, overall, a much better ability for PK and scouts are, overall, much sturdier and effective second-row characters than warlocks.


That sort of covers it as far as I'm concerned elementals. Obviously I don't think very highly of them. I feel they just get worse and worse and worse as the quality of your opponent goes up, which I don't think is quite how it should work, but I also don't feel is really different than the trend with any other pet. So as such I think it's best to consider them just cute, rp inspiring pets rather than thinking of them as things that should be game-changers for the warlock. You have other tools that are your game changes (cough: wands,c 'magma spray',c 'healing rays').

I voted yes - I think they should be non-dispellable, but keep the conjure timer. You choose to summon an elemental, that's fine as it is a class perk, but certainly no machine gun summoning. That said I think warlocks are a reasonably strong class with much more to offer than just elementals and while the class's inability to get to the 3rd row without tribunalling presents challenges that other magic-user classes don't deal with, that being a default 2nd rower is not really a deficiency so much as a facet and should not be changed. They are no more difficult to survive on than anything else I've played.

In related news, I had intended to try to rpishly figure out what the "conjure elemental" spell really was and see if I could over the course of this char's life find a way to convince the current Yed to make the summoned elemental more robustly tethered to the conjurer it was summoned by than it is right now, but between player disinterest and the fact that I don't think any Imm is actually playing Yed right now, I sort of gave up on the church RP and have been PKing my way through the struggle to find some direction on the char.


Last edited by patrisaurus on Fri Apr 30, 2010 8:40 pm, edited 1 time in total.

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PostPosted: Fri Apr 30, 2010 8:39 pm 
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You could have just stolen Yenko's box from back during the days when people did that kind of stuff and passed it off as your own.


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PostPosted: Fri Apr 30, 2010 9:21 pm 
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Kin wrote:
There are a ton of lesser used subtypes out there that can equally destroy a light armor warrior because it has reach capabilities. The fear naginata? It's Addy. Theres the inferno halbred from a certain NPC. There are probably more than that. The fact is that you're listing the leet super specs that people choose when the fact that just about any weapon that reaches will destroy a warlock, especially in the hands of a merc that can trip. Anyone with half a mind can have a tribunal NPC tag along and dispel the elemental and then after that, any typical weapon will do. An addy scimitar would destroy a warlock in the hands of a barb because of bash. o all c 'dispel' elemental and it's gg. And since every tribunal has access to a sorc, then you get where this is going.


Don't be silly. I'm not listing super leet specs, I'm listing the only remotely viable reaching weapons. I guarantee you that you will never find a warrior class using a naginata or a halberd. Actually, there was that one giant merc specced in halberd, I think...did she even make it to master? If you're in the front row and you aren't a merc, barb, swash, shaman, fist, or mayyyybe a paladin, you're dead anyways.

Can't say I've ever seen anyone with a tribunal sorc in combat. No logs, either.

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Stoneskin is fine. Though theres still a lot of common magical weapons that bypass stoneskin. Jet tentacle whip deals acid damage and reaches. Crackling dagger deals lightning damage I beleive, and circle stab reaches. I'm not saying stoneskin needs to be buffed, but warlocks simply aren't as powerful as they were when magical weapons and addy weapons were actually rare. Do a locate object sometime and look at all the addy and mithril weapons available out there. There's an absolute plethora of them and most are neglected because they're "sucky" subtypes, but are still capable of destroying a caster.


I totally forgot about battlewhips. You're still not going to find anyone in the front row wielding any reaching weapon other than an ahlspiess, battlespear, pike, bwhip, or bandalore. That leaves roughly five extremely rare weapons that can hurt you. Daggers...okay yeah, rogues are overpowered. That just puts you at everyone else's level, though. Scouts and locks and priests and everyone else dies to them. Screw rogues.

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Go try to PK Nico's character, peso or someone who knows the system. You'll see just how pathetic locks are. The only way they have to be competitive is to pick on lowbies and people who have no PK experience.


In the middle of leveling a darkie, but it's not a lock. I'll make a lock after this one if I remember.


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PostPosted: Fri Apr 30, 2010 9:26 pm 
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Le Petit Prince wrote:
Screw rogues.


WHAT!? Rogues own face! They rock your Mom's socks off! Don't hate, lol!


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PostPosted: Sat May 01, 2010 2:22 am 
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Le Petit Prince wrote:
Ironguard at the very least will protect you from all but one bandalore in the game. I'm not exactly a professional hoarder, but I can only think of one rare and one unique battle-spear that does magic damage, one rare and one unique pike, and one two-of-a-kind straight dagger.


This information is completely wrong.


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PostPosted: Sat May 01, 2010 2:29 am 
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grep wrote:
Le Petit Prince wrote:
3) I like all the ideas suggested in this thread. A lot. Unfortunately, we need Dulrik for any of them.


There are...............alternatives, young padawan.


Actually there isn't. All the ideas require code changes, only one person has access to the mud code and can put these changes in. So in truth, you do need Dulrik to make any of this happen.

though you ave to admit it's pretty impressive with lack of an active coder that this mud still has players.


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PostPosted: Sat May 01, 2010 2:29 am 
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One of the biggest gripes I have against warlocks is that pretty much the best wands in the game are darkie-only.


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