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 Post subject: Re: Finding the Fun: Swashbucklers
PostPosted: Sun Feb 06, 2011 5:30 pm 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Dual parry is a skill that allows swashbucklers to parry incoming attacks from normally unparryable weapons using both of their wielded weapons. This sort of parry does not trigger a riposte. Additionally, it allows them to deflect incoming arrows or bolts.

Problem solved.. I guess.


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 Post subject: Re: Finding the Fun: Swashbucklers
PostPosted: Sun Feb 06, 2011 8:51 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Swashbucklers have 23 abilities, the least of all classes, and less than one-third of those need input from the character to fire.

Rogues have all but 6 of the swashbuckler's skills.

I think the best way to improve swashbuckler is to remove it.

Allow rogues to have all alignments, but lawful rogues lose the following:
steal/plant
disguise
backstab
dual backstab
circle stab
third attack

and gain:
dual wield
kick
taunt
finesse
enhanced parry
riposte

Or something along those lines. If rogues have d6 hit dice and swashbucklers have d8s or whatever, changing that might also be warranted as lawful rogues would essentially be front-line rogues. Unlawful rogues do things from behind. More or less.

Here's the "differences" version of the two classes, for anyone who wants to make their own admixture:

Code:
Swashbuckler:
Amateur                                               
                                               dual wield
                       
Novice                                         kick
                                                       
Initiate                                               
                                                       
Apprentice                                             
             taunt                                           
Journeyman                                     finesse
Veteran      enhanced parry                               
Expert               
Mentor       riposte


Rogue:
Amateur                                        mace
                                               whip
             backstab                                   
                                                     
             hide                              peek
Novice                                         pick lock
                                               steal
Initiate                                       shield block
                                               climb
Apprentice   disguise                                   
             circle stab                                   
Journeyman                                                 
                                               plant
Veteran                                        hamstring
                                               third attack
Expert       dual backstab                     scrolls


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 Post subject: Re: Finding the Fun: Swashbucklers
PostPosted: Tue Feb 08, 2011 11:51 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Sakhul wrote:
Truth be told, I necro'd this thread because I found it very odd that nothing ever came from this. Dulrik was the one who initiated the thing, many things were discussed, many ideas presented, a good number of those ideas were good and Dulrik even liked them, yet.. nothing ever came from it.

Yeah, it's true - I had forgotten all about this thread. Looking at the thread start date, I think it had something to do with the rocky economy causing various RL issues for me in the first quarter of 2009.

Anyway, I'm pretty excited about all these ideas and will be pondering where to go with them.


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 Post subject: Re: Finding the Fun: Swashbucklers
PostPosted: Tue Feb 08, 2011 11:59 am 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Excellent!


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 Post subject: Re: Finding the Fun: Swashbucklers
PostPosted: Tue Feb 08, 2011 6:52 pm 
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Mortal

Joined: Fri Aug 01, 2008 5:52 am
Posts: 488
Location: In my head
SK Character: Phreya, Kouin, Nosephthyki
I didn't scroll through the whole previous 12 pages before the bump, but looking through the reposted summerized ideas my favorites are as follows. Not really in any particular order

1) Aiming to cut off a particular body part. This idea is so neat in my mind, and I admit I am a bit surprised that it was not brought up before this swashie thread. Although maybe there just wasn't a venue for it.

2) Cannibal's idea where when the swashie walks into the room they have the chance of drawing everyone's gaze to them thereby giving the others in their group what appears to equate to sneak.

3) Dual wielding any weapon- Although I think honestly it would be absolutely hilarious to see a swashie dual wield two bandalores from the second row.

I'll see about coming up with my own idea in a bit.


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 Post subject: Re: Finding the Fun: Swashbucklers
PostPosted: Tue Feb 08, 2011 6:55 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I think you already can dual wield bandalores.


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 Post subject: Re: Finding the Fun: Swashbucklers
PostPosted: Tue Feb 08, 2011 6:57 pm 
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Mortal

Joined: Fri Aug 01, 2008 5:52 am
Posts: 488
Location: In my head
SK Character: Phreya, Kouin, Nosephthyki
Edoras wrote:
I think you already can dual wield bandalores.



Hrm yeah you are probably right due to them being exotics, but either way, the image remains hilarious in my mind especially since they are just yo-yo's.


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 Post subject: Re: Finding the Fun: Swashbucklers
PostPosted: Tue Feb 08, 2011 7:23 pm 
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Joined: Sat Jun 19, 2004 10:51 am
Posts: 317
Rygar does not find that funny.

Edit: I mean, look at the mad damage! http://www.youtube.com/watch?v=KfONNlhYYOw


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 Post subject: Re: Finding the Fun: Swashbucklers
PostPosted: Tue Feb 08, 2011 7:45 pm 
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Mortal

Joined: Mon Apr 06, 2009 2:36 pm
Posts: 229
I'd say swashbucklers are fine just the way they are. Boring, possibly, welcome to melee classes. Weakness to certain types of attacks, sure, welcome to balanced classes. They're a light armor class with reasonable tanking ability. Strong in groups, fair offensive capability as well as defense. If they were to get any type of buff/skill, it shouldn't be anything that enhances their chance of parrying unparryable or parrying arrows/bolts. I can't think of anything that could be added while maintaining balance between classes. How about..dropkick! Only useable as an opener like gore!


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 Post subject: Re: Finding the Fun: Swashbucklers
PostPosted: Wed Feb 09, 2011 10:41 am 
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Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
My favorite idea for swashbucklers was from a while back: someone suggested that they get a kind of "local lore" skill where they could walk into a city (say the innkeepers) and ask if they've seen a particular pc (could work for npcs too, for purposes of finding items that you've located). The inkeeper then tells them if the pc/npc is currently in the city (or could do by kingdom also).

This would solve a bit for the vastness of SK and the ease of hiding as well as giving swashbucklers some needed non-combat utility.

Skill: Reconnoiter
Syntax: Reconnoiter [PC/NPC Target name]


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