Shattered Kingdoms

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 Post subject: First Impressions-Money and Population
PostPosted: Wed Apr 27, 2011 7:30 am 
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Joined: Tue Apr 26, 2011 6:35 am
Posts: 150
14 hours in and the only gripes I have about this game are money and population.

My particular gripe about money is strictly RP related. That is, the value of items is far beyond the RP value of money.

For example from the Help file
help money wrote:
Silver coin - worth ten copper, one day's labor for a peasant (10)


From Salvinus' Soup Kitchen in Taslamar
list in Salvinus' Soup Kitchen wrote:
[ 1] A large bowl of onion soup - a food
Price: 1 silver, 8 copper (+5% sales tax).

[ 2] A large brown onion - a tiny food
Price: 1 silver, 8 copper (+5% sales tax).

[ 3] A stick of stale bread - a tiny food
Price: 1 silver, 8 copper (+5% sales tax).


A single Brown Onion costs 180% of a peasants daily wages. While a stuffed pheasant from the Hart and Rose Tavern costs merely 2 copper more at 2 silver pieces (200% peasants daily wages)

I understand there is a supply/demand code that effects the price, and I like the concept for various reasons. I believe that buying things will raise the price of in game goods, selling them will lower their sale value in this game. Does this system have any Supply counterbalance to the system. The reason supply and demand works in real life is that certain items are so common that nobody would pay above a certain price for them, so if a store goes too high another store can undersell them. Obviously this is far more complicated than I expect in a MUD, stores won't just pop and and close based on business, but the 'Hart and Rose Tavern' which sells Stuffed pheasant for 2 silver pieces (a resource which you have to pay the hunter per bird, as well as the baker for the stuffing bread) shouldn't be nearly undercutting the Soup Kitchen's Brown Onion (Pay a farmer by the pound or bushel or whatever.)

The following is an idea/suggestion and is spoilered for the sake of brevity and because I'm a noob and have no idea what I'm talking about.

My comments and ideas on how supply can be made more flexible and real are located here. They are omitted here for brevity.

On Population

The mentor system is population dependant. In low population area that means the mentor system is broken. I don't really have a problem with this as Mentor-tips shows that Mentor is also an RP function, which I like. So I wanted to take this opportunity to say that if anyone chooses to become a mentor to Ruxic and has little interest in RP (i.e. Doesn't really seem to have any IC motivation to be a mentor, just the exp, mentor points, and maybe even the samaritan assistance of a Newblet, than I'm going to be dissapointed and will probably RP you as a strange pervert who is stalking me in the Inn offering to 'train me in new and exciting skills'.)


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 Post subject: Re: First Impressions-Money and Population
PostPosted: Wed Apr 27, 2011 8:23 am 
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Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Welcome to Shattered Kingdoms. The issue you have highlighted will not be the only economic issue you will have with this game. That should not deter you from exploring our realm, though. It is a complicated system and beckons to be explored (for better or worse). I invite you to give it a shot.

I also applaud your statement about the mentor program. I think it is another unique concept of Shattered Kingdoms, but you are right to assume that it does sometimes get misused, or at least is not always used to its full potential.

Again, welcome to our gaming community and I hope you have some fun.


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 Post subject: Re: First Impressions-Money and Population
PostPosted: Wed Apr 27, 2011 8:27 am 
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Joined: Wed Jan 19, 2011 7:47 pm
Posts: 168
Ruxic wrote:
So I wanted to take this opportunity to say that if anyone chooses to become a mentor to Ruxic and has little interest in RP (i.e. Doesn't really seem to have any IC motivation to be a mentor, just the exp, mentor points, and maybe even the samaritan assistance of a Newblet, than I'm going to be dissapointed and will probably RP you as a strange pervert who is stalking me in the Inn offering to 'train me in new and exciting skills'.)


This made me laugh.


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 Post subject: Re: First Impressions-Money and Population
PostPosted: Wed Apr 27, 2011 8:36 am 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Are you sure this isn't grep?


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 Post subject: Re: First Impressions-Money and Population
PostPosted: Wed Apr 27, 2011 9:08 am 
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Joined: Tue Apr 26, 2011 6:35 am
Posts: 150
Opey wrote:
Welcome to Shattered Kingdoms. The issue you have highlighted will not be the only economic issue you will have with this game. That should not deter you from exploring our realm, though. It is a complicated system and beckons to be explored (for better or worse). I invite you to give it a shot.


Thank you Opey.

I have no intention of quitting reguardless of the economic situation. I came for the RP and this game came highly recommended from my old D&D DM. (He used to play years ago.) If I retire my character for any reason it will be that I don't enjoy the game, which doesn't seem likely to happen at this point.

I hope this gets considered (and actually improve stuff as opposed to making everything FUBAR.) If I made a game though, it'd probably be a lot worse off than Shattered Kingdoms, so economics aside GG.

Ladyjennbo, after all your help with understanding Yep in the other forum, it makes me sad that you think I'm Grep. :lol:


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 Post subject: Re: First Impressions-Money and Population
PostPosted: Wed Apr 27, 2011 10:01 am 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
:devil:


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 Post subject: Re: First Impressions-Money and Population
PostPosted: Wed Apr 27, 2011 12:40 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Ruxic wrote:
I have no intention of quitting reguardless of the economic situation. I came for the RP and this game came highly recommended from my old D&D DM. (He used to play years ago.)
Hey cool, I went to school with him.


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 Post subject: Re: First Impressions-Money and Population
PostPosted: Wed Apr 27, 2011 1:05 pm 
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Joined: Tue Apr 26, 2011 6:35 am
Posts: 150
Of course... because I said something that could help you pick out which D&D DM out of the several I'm sure have played this game I meant and how you could recognize him. lol. Unless you mean you went to school with me, in which case PM me you sexy beast.


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 Post subject: Re: First Impressions-Money and Population
PostPosted: Wed Apr 27, 2011 1:38 pm 
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Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
What if he is your GM?

BAM! [REDACTED] just got serious.


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 Post subject: Re: First Impressions-Money and Population
PostPosted: Wed Apr 27, 2011 1:44 pm 
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Joined: Tue Apr 26, 2011 6:35 am
Posts: 150
Dungeon Master/Game Master, what does it matter?


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